Nuclide
Software Development Kit for id Technology (BETA)
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Idle() :
ncWeapon
IdleNoise() :
ncMonster
Ignite() :
ncSurfacePropEntity
IgnoresPitch() :
func_tracktrain
ImpulseCommand() :
ncGameRules
InAnimation() :
ncMonster
info_hint() :
info_hint
info_intermission() :
info_intermission
info_node() :
info_node
info_node_air() :
info_node_air
info_notnull() :
info_notnull
info_null() :
info_null
info_particle_system() :
info_particle_system
info_waypoint() :
info_waypoint
infodecal() :
infodecal
InIntermission() :
ncGameRules
InInventory() :
ncItem
Init() :
ncOutput
InitBrushTrigger() :
ncBrushTrigger
InitEmpty() :
ncRadar
InitForCurrentMap() :
ncRadar
InitFromHLTVScript() :
ncRadar
InitFromSourceHLTVScript() :
ncRadar
InitIdle() :
scripted_sequence
InitPointTrigger() :
ncPointTrigger
InitPostEnts() :
ncGameRules
InitWireframe() :
ncRadar
InitWithMapname() :
ncRadar
InitWithSpawnData() :
ncDict
InMap() :
existsAPI_t
Input() :
ambient_generic
,
entsAPI_t
,
env_beam
,
env_bubbles
,
env_cascade_light
,
env_explosion
,
env_fade
,
env_fog_controller
,
env_funnel
,
env_instructor_hint
,
env_muzzleflash
,
env_physexplosion
,
env_projectedtexture
,
env_shake
,
env_shooter
,
env_smoker
,
env_spark
,
env_sprite
,
func_areaportal
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_guntarget
,
func_monitor
,
func_plat
,
func_tracktrain
,
func_wall_toggle
,
game_team_master
,
game_text
,
info_particle_system
,
info_waypoint
,
light
,
light_dynamic
,
logic_achievement
,
logic_case
,
logic_relay
,
logic_timer
,
ncActor
,
ncEntity
,
ncGameRules
,
ncInteractiveSurface
,
ncIO
,
ncItem
,
ncMonster
,
ncPhysicsConstraint
,
ncPlayer
,
ncRenderableEntity
,
ncSoundScape
,
ncSurfacePropEntity
,
ncTrigger
,
path_track
,
phys_convert
,
phys_hinge
,
phys_keepupright
,
phys_slideconstraint
,
point_camera
,
point_servercommand
,
point_spotlight
,
point_trigger
,
prop_portal
,
scripted_sentence
,
trigger_camera
,
trigger_changelevel
,
trigger_hurt
,
trigger_multiple
,
trigger_once
,
vgui3DView
,
vguiButton
,
vguiCheckbox
,
vguiCommandButton
,
vguiLabel
,
vguiList
,
vguiListBox
,
vguiMenuButton
,
vguiMenuTitle
,
vguiPic
,
vguiRadio
,
vguiRect
,
vguiSlider
,
vguiTabView
,
vguiTabViewItem
,
vguiTextBox
,
vguiTextView
,
vguiView
,
vguiWidget
,
vguiWindow
InputFrame() :
ncWeapon
,
NSXRInput
InputMode() :
ncSpectator
InputNext() :
ncSpectator
InputPrevious() :
ncSpectator
InputUse_Down() :
ncPlayer
InputUse_Up() :
ncPlayer
InPVS() :
existsAPI_t
InSequence() :
ncMonster
InSquad() :
ncSquadMonster
Interact() :
prop_door_rotating
IntermissionCycle() :
ncGameRules
IntermissionEnd() :
ncGameRules
IntermissionStart() :
ncGameRules
IntermissionToPlayer() :
ncGameRules
IntersectsWith() :
ncEntity
InventoryType() :
weaponInfo_t
InVFS() :
existsAPI_t
isAI() :
entsAPI_t
isAlive() :
entsAPI_t
IsAlive() :
ncMonster
,
ncSurfacePropEntity
IsAsleep() :
ncPhysicsEntity
IsAvailable() :
NSXRInput
isBot() :
entsAPI_t
IsBrush() :
ncEntity
IsClipOnly() :
weaponInfo_t
IsCollisionEnabled() :
ncPhysicsEntity
IsCrouched() :
playerAPI_t
IsCrouching() :
ncActor
IsDead() :
ncClient
,
ncPlayer
,
ncSpectator
IsDetonationTimed() :
weaponInfo_t
IsDragEnabled() :
ncPhysicsEntity
IsEmpty() :
ncWeapon
IsFacing() :
ncEntity
IsFacingPosition() :
ncEntity
IsFakeSpectator() :
ncClient
,
ncPlayer
,
ncSpectator
IsFriend() :
ncMonster
isGodMode() :
entsAPI_t
IsGravityEnabled() :
ncPhysicsEntity
IsHidden() :
ncEntity
IsInside() :
trigger_changelevel
IsLeaning() :
ncActor
,
playerAPI_t
IsLocalDriver() :
ncVehicle
IsMotionEnabled() :
ncPhysicsEntity
IsMoveable() :
ncPhysicsEntity
IsMoving() :
ncMoverEntity
IsMultiplayer() :
ncGameRules
IsOnFire() :
ncSurfacePropEntity
IsOnGround() :
ncEntity
IsOnRoute() :
ncMonster
IsPenetrating() :
ncPhysicsEntity
IsPerforming() :
ncActor
isPlayer() :
entsAPI_t
IsPlayer() :
ncClient
,
ncPlayer
,
ncSpectator
IsProne() :
ncActor
,
playerAPI_t
IsRealSpectator() :
ncClient
,
ncPlayer
,
ncSpectator
IsSemiAuto() :
weaponInfo_t
isSentient() :
entsAPI_t
IsSolid() :
ncEntity
IsSprinting() :
ncActor
,
playerAPI_t
IsSquadLeader() :
ncSquadMonster
IsStanding() :
ncActor
,
playerAPI_t
IsTeamplay() :
ncGameRules
IsThinking() :
ncIO
IsValid() :
weaponAPI_t
IsValidEnemy() :
ncMonster
IsVisible() :
env_glow
IsVulnerable() :
ncSurfacePropEntity
IsWeapon() :
ncItem
,
ncWeapon
item_eyescanner() :
item_eyescanner
item_food() :
item_food
item_generic() :
item_generic
item_healthcharger() :
item_healthcharger
item_recharge() :
item_recharge
ItemPickupCheck() :
ncItem
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.