Nuclide
Software Development Kit for id Technology
Main Page
Related Pages
Modules
Classes
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
_
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
- i -
Idle() :
NSWeapon
IdleNoise() :
NSMonster
Ignite() :
NSSurfacePropEntity
IgnoresPitch() :
func_tracktrain
ImpulseCommand() :
NSGameRules
InAnimation() :
NSMonster
info_hint() :
info_hint
info_intermission() :
info_intermission
info_node() :
info_node
info_node_air() :
info_node_air
info_notnull() :
info_notnull
info_null() :
info_null
info_particle_system() :
info_particle_system
info_waypoint() :
info_waypoint
infodecal() :
infodecal
InIntermission() :
NSGameRules
InInventory() :
NSItem
Init() :
NSOutput
InitBrushTrigger() :
NSBrushTrigger
InitEmpty() :
NSRadar
InitForCurrentMap() :
NSRadar
InitFromHLTVScript() :
NSRadar
InitFromProgs() :
NSGameRules
InitFromSourceHLTVScript() :
NSRadar
InitIdle() :
scripted_sequence
InitPointTrigger() :
NSPointTrigger
InitPostEnts() :
NSGameRules
InitWireframe() :
NSRadar
InitWithMapname() :
NSRadar
InitWithSpawnData() :
NSDict
InMap() :
existsAPI_t
Input() :
ambient_generic
,
entsAPI_t
,
env_beam
,
env_bubbles
,
env_cascade_light
,
env_explosion
,
env_fade
,
env_fog_controller
,
env_funnel
,
env_instructor_hint
,
env_muzzleflash
,
env_physexplosion
,
env_shake
,
env_shooter
,
env_smoker
,
env_spark
,
env_sprite
,
func_areaportal
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_guntarget
,
func_plat
,
func_tracktrain
,
func_wall_toggle
,
game_team_master
,
game_text
,
info_waypoint
,
light
,
logic_achievement
,
logic_case
,
logic_relay
,
logic_timer
,
NSActor
,
NSClientPlayer
,
NSEntity
,
NSGameRules
,
NSInteractiveSurface
,
NSIO
,
NSItem
,
NSMonster
,
NSPhysicsConstraint
,
NSRenderableEntity
,
NSSoundScape
,
NSSurfacePropEntity
,
NSTrigger
,
path_track
,
phys_convert
,
phys_hinge
,
phys_keepupright
,
phys_slideconstraint
,
point_camera
,
point_servercommand
,
point_trigger
,
prop_portal
,
scripted_sentence
,
trigger_changelevel
,
trigger_hurt
,
trigger_multiple
,
trigger_once
,
VGUI3DView
,
VGUIButton
,
VGUICheckbox
,
VGUICommandButton
,
VGUIConsole
,
VGUILabel
,
VGUIList
,
VGUIListBox
,
VGUIMenuButton
,
VGUIMenuTitle
,
VGUIPic
,
VGUIRect
,
VGUISlider
,
VGUITabView
,
VGUITabViewItem
,
VGUITextBox
,
VGUITextView
,
VGUIView
,
VGUIWidget
,
VGUIWindow
InputFrame() :
NSWeapon
,
NSXRInput
InputMode() :
NSClientSpectator
InputNext() :
NSClientSpectator
InputPrevious() :
NSClientSpectator
InputUse_Down() :
NSClientPlayer
InputUse_Up() :
NSClientPlayer
InPVS() :
existsAPI_t
InSequence() :
NSMonster
InSquad() :
NSSquadMonster
Interact() :
prop_door_rotating
IntermissionCycle() :
NSGameRules
IntermissionEnd() :
NSGameRules
IntermissionStart() :
NSGameRules
IntermissionToPlayer() :
NSGameRules
IntersectsWith() :
NSEntity
InventoryType() :
weaponInfo_t
InVFS() :
existsAPI_t
isAI() :
entsAPI_t
isAlive() :
entsAPI_t
IsAlive() :
NSMonster
,
NSSurfacePropEntity
IsAsleep() :
NSPhysicsEntity
IsAvailable() :
NSXRInput
isBot() :
entsAPI_t
IsBrush() :
NSEntity
IsClipOnly() :
weaponInfo_t
IsCollisionEnabled() :
NSPhysicsEntity
IsCrouched() :
playerAPI_t
IsCrouching() :
NSActor
IsDead() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
IsDetonationTimed() :
weaponInfo_t
IsDragEnabled() :
NSPhysicsEntity
IsEmpty() :
NSWeapon
IsFacing() :
NSEntity
IsFacingPosition() :
NSEntity
IsFakeSpectator() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
IsFriend() :
NSMonster
isGodMode() :
entsAPI_t
IsGravityEnabled() :
NSPhysicsEntity
IsHidden() :
NSEntity
IsInside() :
trigger_changelevel
IsLeaning() :
NSActor
,
playerAPI_t
IsLocalDriver() :
NSVehicle
IsMotionEnabled() :
NSPhysicsEntity
IsMoveable() :
NSPhysicsEntity
IsMoving() :
NSMoverEntity
IsMultiplayer() :
NSGameRules
IsOnFire() :
NSSurfacePropEntity
IsOnGround() :
NSEntity
IsOnRoute() :
NSMonster
IsPenetrating() :
NSPhysicsEntity
isPlayer() :
entsAPI_t
IsPlayer() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
IsProne() :
NSActor
,
playerAPI_t
IsRealSpectator() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
IsSemiAuto() :
weaponInfo_t
isSentient() :
entsAPI_t
IsSolid() :
NSEntity
IsSprinting() :
NSActor
,
playerAPI_t
IsSquadLeader() :
NSSquadMonster
IsStanding() :
NSActor
,
playerAPI_t
IsTeamplay() :
NSGameRules
IsThinking() :
NSEntity
IsValid() :
weaponAPI_t
IsValidEnemy() :
NSMonster
IsVulnerable() :
NSSurfacePropEntity
IsWeapon() :
NSItem
,
NSWeapon
item_eyescanner() :
item_eyescanner
item_food() :
item_food
item_generic() :
item_generic
item_healthcharger() :
item_healthcharger
item_recharge() :
item_recharge
ItemPickupCheck() :
NSItem
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.