Nuclide
Software Development Kit for id Technology
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Save() :
ambient_generic
,
env_beverage
,
env_bubbles
,
env_cascade_light
,
env_explosion
,
env_fade
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_global
,
env_hudhint
,
env_instructor_hint
,
env_message
,
env_muzzleflash
,
env_physexplosion
,
env_shake
,
env_shooter
,
env_smoker
,
env_spark
,
func_areaportal
,
func_breakable
,
func_brush
,
func_button
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_guntarget
,
func_healthcharger
,
func_mortar_field
,
func_pendulum
,
func_plat
,
func_platrot
,
func_pushable
,
func_recharge
,
func_rot_button
,
func_rotating
,
func_tank
,
func_trackchange
,
func_tracktrain
,
func_train
,
func_wall_toggle
,
game_counter
,
game_counter_set
,
game_player_equip
,
game_player_hurt
,
game_score
,
game_team_master
,
game_text
,
game_zone_player
,
info_hint
,
info_waypoint
,
infodecal
,
item_food
,
item_generic
,
item_healthcharger
,
item_recharge
,
light
,
logic_achievement
,
logic_auto
,
logic_case
,
logic_timer
,
momentary_rot_button
,
monstermaker
,
multi_manager
,
NSActor
,
NSAttack
,
NSCharger
,
NSClient
,
NSClientPlayer
,
NSClientSpectator
,
NSEntity
,
NSGameRules
,
NSIO
,
NSItem
,
NSMomentary
,
NSMonster
,
NSMoverEntity
,
NSPhysicsConstraint
,
NSPhysicsEntity
,
NSPointTrigger
,
NSProjectile
,
NSRenderableEntity
,
NSSoundScape
,
NSSquadMonster
,
NSSurfacePropEntity
,
NSTalkMonster
,
NSTimer
,
NSTrigger
,
NSVehicle
,
NSWeapon
,
NSWorldspawn
,
path_corner
,
path_track
,
phys_convert
,
phys_hinge
,
phys_keepupright
,
phys_slideconstraint
,
player_loadsaved
,
point_camera
,
point_trigger
,
prop_door_rotating
,
random_speaker
,
random_trigger
,
scripted_sentence
,
scripted_sequence
,
speaker
,
targ_speaker
,
target_cdaudio
,
trigger_auto
,
trigger_autosave
,
trigger_cdaudio
,
trigger_changelevel
,
trigger_changetarget
,
trigger_counter
,
trigger_gravity
,
trigger_hurt
,
trigger_look
,
trigger_monsterjump
,
trigger_multiple
,
trigger_once
,
trigger_push
,
trigger_relay
,
trigger_teleport
SaveBool() :
NSIO
SaveEntity() :
NSIO
SaveFloat() :
NSIO
SaveInt() :
NSIO
SaveString() :
NSIO
SaveTransition() :
trigger_transition
SaveVector() :
NSIO
ScheduleOutput() :
NSOutput
ScheduleThink() :
NSEntity
ScheduleTimer() :
NSTimer
Score() :
teamAPI_t
script_brushmodel() :
script_brushmodel
script_model() :
script_model
script_origin() :
script_origin
script_struct() :
script_struct
script_vehicle() :
script_vehicle
scripted_sentence() :
scripted_sentence
scripted_sequence() :
scripted_sequence
SecondaryAttack() :
NSWeapon
SeeFOV() :
NSMonster
SeenEnemy() :
NSMonster
SeenFriend() :
NSMonster
,
NSTalkMonster
SeenPlayer() :
NSMonster
,
NSTalkMonster
SeeThink() :
NSBot
,
NSMonster
SelectWeapon() :
weaponAPI_t
SendEntity() :
ambient_generic
,
env_beam
,
env_bubbles
,
env_cascade_light
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_glow
,
env_instructor_hint
,
env_laser
,
env_smoker
,
env_sprite
,
func_conveyor
,
func_lod
,
func_tracktrain
,
info_waypoint
,
NSClientPlayer
,
NSClientSpectator
,
NSDecal
,
NSEntity
,
NSItem
,
NSMonster
,
NSPhysicsEntity
,
NSPMoveVars
,
NSProjectile
,
NSRagdoll
,
NSRenderableEntity
,
NSSound
,
NSSoundScape
,
NSSurfacePropEntity
,
NSTalkMonster
,
NSVehicle
,
NSWeapon
,
speaker
,
trigger_push
Sentence() :
NSTalkMonster
SentenceEnded() :
scripted_sentence
SentenceSample() :
NSTalkMonster
ServerInputFrame() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
Set3DAngles() :
VGUI3DView
Set3DPos() :
VGUI3DView
SetAFOV() :
NSView
SetAirAbsorptionGainHF() :
NSSoundScape
SetAlignment() :
VGUILabel
SetAngleDragCoefficient() :
NSPhysicsEntity
SetAngles() :
NSEntity
,
NSXRSpace
SetAngularVelocity() :
NSEntity
SetArmor() :
NSSurfacePropEntity
SetAttackNext() :
NSWeapon
SetAxialScale() :
NSRenderableEntity
SetBeamLength() :
point_spotlight
SetBeamMaterial() :
point_spotlight
SetBeamWidth() :
point_spotlight
SetBloodColor() :
NSSurfacePropEntity
SetBody() :
NSRenderableEntity
SetBodyInGroup() :
NSRenderableEntity
SetBoneControl1() :
NSRenderableEntity
SetBoneControl2() :
NSRenderableEntity
SetBoneControl3() :
NSRenderableEntity
SetBoneControl4() :
NSRenderableEntity
SetBoneControl5() :
NSRenderableEntity
SetBool() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetBotTag() :
NSEntity
SetBuoyancyRatio() :
NSPhysicsEntity
SetCameraAngle() :
NSView
SetCameraOrigin() :
NSView
SetClassCondition() :
VGUICommandButton
SetClientAngle() :
NSView
SetClientCommand() :
VGUICommandButton
SetClientOwner() :
NSView
SetColor() :
VGUIButton
,
VGUIColor
,
VGUITabViewItem
SetColorWithAlpha() :
VGUIColor
SetConstraintType() :
NSPhysicsConstraint
SetCount() :
game_counter
SetDamping() :
NSPhysicsEntity
SetDecayHFLimit() :
NSSoundScape
SetDecayHFRatio() :
NSSoundScape
SetDecayLFRatio() :
NSSoundScape
SetDecayTime() :
NSSoundScape
SetDeclBody() :
NSDict
SetDensity() :
NSSoundScape
SetDiffusion() :
NSSoundScape
SetDragCoefficient() :
NSPhysicsEntity
SetDrawFunc() :
VGUI3DView
SetDrawLocalPlayer() :
NSView
SetEchoDepth() :
NSSoundScape
SetEchoTime() :
NSSoundScape
SetEditorIcon() :
NSIO
SetEffects() :
NSEntity
SetEnemy() :
NSBot
SetEntity1() :
NSPhysicsConstraint
SetEntity2() :
NSPhysicsConstraint
SetExec() :
VGUIButton
,
VGUITabViewItem
SetEyePos() :
NSEntity
SetFloat() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetFloating() :
NSItem
SetFrame() :
NSEntity
SetFramerate() :
env_sprite
SetFriction() :
NSPhysicsEntity
SetFunc() :
VGUIButton
,
VGUIRadio
,
VGUITabViewItem
SetGain() :
NSSoundScape
SetGainHF() :
NSSoundScape
SetGainLF() :
NSSoundScape
SetGlobal() :
env_global
SetGlowMaterial() :
point_spotlight
SetGravity() :
NSEntity
SetHealth() :
NSSurfacePropEntity
SetHFReference() :
NSSoundScape
SetIcon() :
VGUIButton
,
VGUITabViewItem
,
VGUIWindow
SetIconColor() :
VGUIButton
,
VGUITabViewItem
SetIdleNext() :
NSWeapon
SetImage() :
VGUIPic
SetImpact() :
NSProjectile
SetImpactDecal() :
NSDebris
SetInertia() :
NSPhysicsEntity
SetInfoKey() :
NSBot
SetInfoKeyFloat() :
NSBot
SetInputFunc() :
VGUI3DView
SetInteger() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetItemCount() :
VGUIList
,
VGUIListBox
SetKeyEquivalent() :
VGUIButton
,
VGUITabViewItem
SetLateDelay() :
NSSoundScape
SetLateGain() :
NSSoundScape
SetLatePan() :
NSSoundScape
SetLFReference() :
NSSoundScape
SetLightColor() :
NSProjectile
SetLightRadius() :
NSProjectile
SetLightStyle() :
point_spotlight
SetMapCondition() :
VGUICommandButton
SetMass() :
NSPhysicsEntity
SetMaxArmor() :
NSSurfacePropEntity
SetMaxHealth() :
NSSurfacePropEntity
SetMaxSize() :
VGUIWidget
SetMinSize() :
VGUIWidget
SetModel() :
NSEntity
,
NSPhysicsEntity
,
NSSurfacePropEntity
SetModelindex() :
NSEntity
SetModulationDepth() :
NSSoundScape
SetModulationTime() :
NSSoundScape
SetMovementDirection() :
func_conveyor
,
func_rotating
,
momentary_door
,
momentary_rot_button
,
trigger_push
SetMoverPosition1() :
NSMoverEntity
SetMoverPosition2() :
NSMoverEntity
SetMoverRotation1() :
NSMoverEntity
SetMoverRotation2() :
NSMoverEntity
SetMoverState() :
NSMoverEntity
SetMoverType() :
NSMoverEntity
SetMoveSpeedScale() :
NSActor
SetMoveState() :
NSMomentary
SetMovetype() :
NSEntity
SetName() :
NSBot
SetNextThink() :
NSEntity
SetOffset() :
VGUIList
,
VGUIListBox
SetOrigin() :
NSEntity
,
NSXRSpace
SetOriginUnstick() :
NSEntity
SetOwner() :
NSEntity
SetParent() :
NSEntity
SetParentAttachment() :
NSEntity
SetParentSpace() :
NSXRInput
SetPitch() :
NSSound
SetPlayerModel() :
NSWeapon
SetPos() :
VGUIWidget
SetPosition() :
VGUIMenuButton
SetProgress() :
VGUIProgressBar
SetPropData() :
NSSurfacePropEntity
SetRadarPitch() :
NSRadar
SetRadius() :
NSSound
,
NSSoundScape
SetReflectionDelay() :
NSSoundScape
SetReflectionGain() :
NSSoundScape
SetReflectionPan() :
NSSoundScape
SetReloadNext() :
NSWeapon
SetRenderAmt() :
NSRenderableEntity
SetRenderColor() :
NSRenderableEntity
,
point_spotlight
SetRenderFX() :
NSRenderableEntity
SetRenderMode() :
NSRenderableEntity
SetRoomRolloffFactor() :
NSSoundScape
SetRoomType() :
env_sound
SetSample() :
NSSound
SetScale() :
NSEntity
SetScore() :
teamAPI_t
SetSeatID() :
NSView
SetSelected() :
VGUIList
SetSendFlags() :
NSEntity
SetSensitivity() :
NSView
SetSize() :
NSEntity
,
VGUIWidget
SetSkin() :
NSEntity
SetSliderFriction() :
NSPhysicsConstraint
SetSliderMaxVelocity() :
NSPhysicsConstraint
SetSliderStop() :
NSPhysicsConstraint
SetSliderVelocity() :
NSPhysicsConstraint
SetSolid() :
NSEntity
SetSoundOffset() :
NSSound
SetSoundScape() :
NSView
SetSpawnPoint() :
gameAPI_t
,
teamAPI_t
SetSpinning() :
NSItem
SetState() :
NSBot
,
NSMonster
SetString() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetStyleMask() :
VGUIWindow
SetSurfaceData() :
NSSurfacePropEntity
SetTag() :
VGUIControl
SetTeam() :
NSTrigger
SetTeamCondition() :
VGUICommandButton
SetTeamIndex() :
game_team_master
SetText() :
VGUITextBox
SetTextSize() :
VGUILabel
SetTheme() :
VGUIWidget
SetThink() :
NSEntity
SetTitle() :
VGUIButton
,
VGUICheckbox
,
VGUILabel
,
VGUIRadio
,
VGUISlider
,
VGUITabView
,
VGUITabViewItem
,
VGUIWindow
SetTouch() :
NSEntity
SetTriggerTarget() :
NSTrigger
SetType() :
NSXRInput
Setup() :
item_food
SetUp() :
teamAPI_t
SetupEFXReverb() :
NSSoundScape
SetupTimer() :
NSTimer
SetupView() :
NSRadar
,
NSView
SetValue() :
VGUICheckbox
,
VGUIRadio
SetVector() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetVelocity() :
NSEntity
SetViewMode() :
NSView
SetViewModel() :
NSWeapon
SetViewPosition() :
NSView
SetViewSize() :
NSView
SetViewTarget() :
NSView
SetVolume() :
NSSound
SetWeaponFrame() :
NSWeapon
SetWeaponOwner() :
NSAttack
,
NSProjectile
SetWorldModel() :
NSWeapon
SharedInputFrame() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
ShooterLoop() :
env_shooter
ShootGib() :
env_shooter
Show() :
NSEntity
,
VGUIWidget
Size() :
surfaceAPI_t
SizeChanged() :
VGUITabView
,
VGUIWidget
,
VGUIWindow
sky_camera() :
sky_camera
Sleep() :
NSPhysicsEntity
SortWeaponChain() :
NSActor
Sound() :
NSMonster
,
precacheAPI_t
SoundMove() :
func_train
SoundStop() :
func_train
SparkOnce() :
env_spark
Spawn() :
NSEntity
Spawned() :
ambient_generic
,
cycler_wreckage
,
env_beverage
,
env_bubbles
,
env_explosion
,
env_fog
,
env_global
,
env_shooter
,
env_spark
,
env_sprite
,
env_sun
,
func_areaportal
,
func_breakable
,
func_button
,
func_door
,
func_door_rotating
,
func_dustcloud
,
func_dustmotes
,
func_guntarget
,
func_healthcharger
,
func_lod
,
func_plat
,
func_pushable
,
func_recharge
,
func_smokevolume
,
func_tank
,
func_tankmortar
,
func_trackchange
,
func_tracktrain
,
func_train
,
info_hint
,
infodecal
,
item_healthcharger
,
item_recharge
,
light
,
light_environment
,
logic_achievement
,
logic_auto
,
logic_case
,
logic_timer
,
multi_manager
,
NSActor
,
NSAttack
,
NSCharger
,
NSClientPlayer
,
NSEntity
,
NSInteractiveSurface
,
NSIO
,
NSItem
,
NSMonster
,
NSPhysicsConstraint
,
NSPhysicsEntity
,
NSProjectile
,
NSSound
,
NSSquadMonster
,
NSSurfacePropEntity
,
NSWeapon
,
NSWorldspawn
,
path_corner
,
phys_convert
,
point_trigger
,
prop_static
,
prop_vehicle_driveable
,
scripted_sentence
,
speaker
,
trigger_autosave
,
trigger_changelevel
,
trigger_hurt
,
trigger_look
,
trigger_multiple
,
trigger_once
,
trigger_teleport
,
VGUI3DView
,
VGUIButton
,
VGUICheckbox
,
VGUIConsole
,
VGUILabel
,
VGUIList
,
VGUIListBox
,
VGUIMenuButton
,
VGUIPic
,
VGUIRadio
,
VGUIRect
,
VGUISlider
,
VGUITabView
,
VGUITabViewItem
,
VGUITextBox
,
VGUITextView
,
VGUIWidget
,
VGUIWindow
Spawner() :
monstermaker
SpawnKey() :
ambient_generic
,
env_beam
,
env_beverage
,
env_bubbles
,
env_cascade_light
,
env_cubemap
,
env_explosion
,
env_fade
,
env_fire
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_global
,
env_glow
,
env_hudhint
,
env_instructor_hint
,
env_laser
,
env_message
,
env_model
,
env_muzzleflash
,
env_particle
,
env_physexplosion
,
env_shake
,
env_shockwave
,
env_shooter
,
env_smoker
,
env_sound
,
env_soundscape
,
env_spark
,
env_sprite
,
env_sun
,
func_areaportal
,
func_breakable
,
func_brush
,
func_button
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_dustcloud
,
func_dustmotes
,
func_friction
,
func_guntarget
,
func_healthcharger
,
func_lod
,
func_mortar_field
,
func_pendulum
,
func_physbox
,
func_plat
,
func_platrot
,
func_pushable
,
func_recharge
,
func_rot_button
,
func_rotating
,
func_smokevolume
,
func_tank
,
func_trackchange
,
func_tracktrain
,
func_train
,
func_useableladder
,
game_counter
,
game_counter_set
,
game_player_equip
,
game_player_hurt
,
game_score
,
game_team_master
,
game_text
,
game_zone_player
,
info_hint
,
info_waypoint
,
infodecal
,
item_eyescanner
,
item_generic
,
item_healthcharger
,
item_recharge
,
light
,
light_dynamic
,
light_environment
,
logic_achievement
,
logic_auto
,
logic_case
,
logic_relay
,
logic_timer
,
momentary_door
,
momentary_rot_button
,
monster_furniture
,
monstermaker
,
multi_manager
,
NSAttack
,
NSCharger
,
NSEntity
,
NSInteractiveSurface
,
NSIO
,
NSItem
,
NSMonster
,
NSMoverEntity
,
NSPhysicsConstraint
,
NSPhysicsEntity
,
NSPointTrigger
,
NSProjectile
,
NSRenderableEntity
,
NSSoundScape
,
NSSquadMonster
,
NSSurfacePropEntity
,
NSTalkMonster
,
NSTrigger
,
NSWeapon
,
NSWorldspawn
,
path_corner
,
path_track
,
phys_convert
,
phys_hinge
,
phys_keepupright
,
phys_slideconstraint
,
player_loadsaved
,
point_camera
,
point_message
,
point_trigger
,
prop_door_rotating
,
prop_dynamic
,
prop_physics
,
prop_portal
,
prop_static
,
random_speaker
,
random_trigger
,
scripted_sentence
,
scripted_sequence
,
sky_camera
,
speaker
,
targ_speaker
,
target_cdaudio
,
target_speaker
,
trigger_auto
,
trigger_cdaudio
,
trigger_changelevel
,
trigger_changetarget
,
trigger_counter
,
trigger_gravity
,
trigger_hurt
,
trigger_look
,
trigger_monsterjump
,
trigger_multiple
,
trigger_once
,
trigger_push
,
trigger_relay
,
trigger_teleport
SpawnPoint() :
teamAPI_t
SpawnUnit() :
game_player_equip
SpawnWheels() :
prop_vehicle_driveable
Speak() :
NSTalkMonster
speaker() :
speaker
SpectatorDeathcam() :
NSClientSpectator
SpectatorTrackPlayer() :
NSClientSpectator
SpriteFlash() :
func_tank
,
func_tankmortar
SpriteSmoke() :
func_tank
,
func_tankmortar
StairSmooth() :
NSView
Start() :
func_guntarget
StartAmmo() :
weaponInfo_t
StartFlashing() :
item_eyescanner
StartleAllies() :
NSTalkMonster
StartSound() :
NSEntity
StartSoundDef() :
NSEntity
StartSpark() :
env_spark
StartToBias() :
env_fog_controller
StartTouch() :
NSTrigger
StateChanged() :
NSMonster
Stop() :
func_guntarget
StopBeam() :
env_beam
StopFlashing() :
item_eyescanner
StopSound() :
NSEntity
StopSpark() :
env_spark
StopTimer() :
NSTimer
StringWidth() :
fontAPI_t
Submit() :
VGUIConsole
SwitchedFromWeapon() :
NSWeapon
SwitchedToWeapon() :
NSWeapon
SwitchFireInfo() :
NSWeapon
SwitchToBestWeapon() :
NSActor
SwitchToExactWeapon() :
NSActor
SwitchToWeapon() :
NSActor
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.