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Save() :
ambient_generic
,
env_beverage
,
env_bubbles
,
env_cascade_light
,
env_explosion
,
env_fade
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_global
,
env_hudhint
,
env_instructor_hint
,
env_message
,
env_muzzleflash
,
env_physexplosion
,
env_shake
,
env_shooter
,
env_smoker
,
env_spark
,
func_areaportal
,
func_breakable
,
func_brush
,
func_button
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_guntarget
,
func_healthcharger
,
func_mortar_field
,
func_pendulum
,
func_plat
,
func_platrot
,
func_pushable
,
func_recharge
,
func_rot_button
,
func_rotating
,
func_tank
,
func_trackchange
,
func_tracktrain
,
func_train
,
func_vehicle
,
func_wall_toggle
,
game_counter
,
game_counter_set
,
game_player_equip
,
game_player_hurt
,
game_score
,
game_team_master
,
game_text
,
game_zone_player
,
info_hint
,
info_waypoint
,
infodecal
,
item_food
,
item_generic
,
item_healthcharger
,
item_recharge
,
light
,
logic_achievement
,
logic_auto
,
logic_case
,
logic_timer
,
momentary_rot_button
,
monstermaker
,
multi_manager
,
ncActor
,
ncAttack
,
ncCharger
,
ncClient
,
ncEntity
,
ncGameRules
,
ncIO
,
ncItem
,
ncMomentary
,
ncMonster
,
ncMoverEntity
,
ncPhysicsConstraint
,
ncPhysicsEntity
,
ncPlayer
,
ncPointTrigger
,
ncProjectile
,
ncRenderableEntity
,
ncSoundScape
,
ncSpectator
,
ncSquadMonster
,
ncSurfacePropEntity
,
ncTalkMonster
,
ncTimer
,
ncTrigger
,
ncVehicle
,
ncWeapon
,
NSWorldspawn
,
path_corner
,
path_track
,
phys_convert
,
phys_hinge
,
phys_keepupright
,
phys_rope
,
phys_slideconstraint
,
player_loadsaved
,
point_camera
,
point_trigger
,
prop_door_rotating
,
prop_rope
,
random_speaker
,
random_trigger
,
scripted_sentence
,
scripted_sequence
,
speaker
,
targ_speaker
,
target_cdaudio
,
trigger_auto
,
trigger_autosave
,
trigger_camera
,
trigger_cdaudio
,
trigger_changelevel
,
trigger_changetarget
,
trigger_counter
,
trigger_gravity
,
trigger_hurt
,
trigger_look
,
trigger_monsterjump
,
trigger_multiple
,
trigger_once
,
trigger_push
,
trigger_relay
,
trigger_teleport
SaveBool() :
ncIO
SaveEntity() :
ncIO
SaveFloat() :
ncIO
SaveInt() :
ncIO
SaveString() :
ncIO
SaveTransition() :
trigger_transition
SaveVector() :
ncIO
ScheduleOutput() :
ncOutput
ScheduleThink() :
ncIO
ScheduleTimer() :
ncTimer
Score() :
teamAPI_t
script_brushmodel() :
script_brushmodel
script_model() :
script_model
script_origin() :
script_origin
script_struct() :
script_struct
script_vehicle() :
script_vehicle
scripted_sentence() :
scripted_sentence
scripted_sequence() :
scripted_sequence
SecondaryAttack() :
ncWeapon
SeeFOV() :
ncMonster
SeenEnemy() :
ncMonster
SeenFriend() :
ncMonster
,
ncTalkMonster
SeenPlayer() :
ncMonster
,
ncTalkMonster
SeeThink() :
ncBot
,
ncMonster
SelectNewSchedule() :
ncActor
SelectWeapon() :
weaponAPI_t
SendEntity() :
ambient_generic
,
env_beam
,
env_bubbles
,
env_cascade_light
,
env_fire
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_glow
,
env_instructor_hint
,
env_laser
,
env_projectedtexture
,
env_smoker
,
env_sprite
,
func_conveyor
,
func_lod
,
func_monitor
,
func_tankmortar
,
func_tracktrain
,
func_vehicle
,
info_particle_system
,
info_waypoint
,
light_dynamic
,
ncDecal
,
ncEntity
,
ncItem
,
ncMonster
,
ncPhysicsEntity
,
ncPlayer
,
ncPMoveVars
,
ncProjectile
,
ncRagdoll
,
ncRenderableEntity
,
ncSound
,
ncSoundScape
,
ncSpectator
,
ncSurfacePropEntity
,
ncTalkMonster
,
ncVehicle
,
ncWeapon
,
phys_rope
,
point_spotlight
,
prop_rope
,
prop_vehicle_driveable
,
speaker
,
trigger_camera
,
trigger_push
Sentence() :
ncTalkMonster
SentenceEnded() :
scripted_sentence
SentenceSample() :
ambient_generic
,
ncTalkMonster
ServerInputFrame() :
ncClient
,
ncPlayer
,
ncSpectator
Set3DAngles() :
vgui3DView
Set3DPos() :
vgui3DView
SetAFOV() :
ncView
SetAirAbsorptionGainHF() :
ncSoundScape
SetAlignment() :
vguiLabel
SetAngleDragCoefficient() :
ncPhysicsEntity
SetAngles() :
ncEntity
,
NSXRSpace
SetAngularVelocity() :
ncEntity
SetArmor() :
ncSurfacePropEntity
SetAttackNext() :
ncWeapon
SetAxialScale() :
ncRenderableEntity
SetBeamLength() :
point_spotlight
SetBeamMaterial() :
point_spotlight
SetBeamWidth() :
point_spotlight
SetBloodColor() :
ncSurfacePropEntity
SetBody() :
ncRenderableEntity
SetBodyInGroup() :
ncRenderableEntity
SetBoneControl1() :
ncRenderableEntity
SetBoneControl2() :
ncRenderableEntity
SetBoneControl3() :
ncRenderableEntity
SetBoneControl4() :
ncRenderableEntity
SetBoneControl5() :
ncRenderableEntity
SetBool() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetBorder() :
vguiPic
SetBotTag() :
ncEntity
SetBuoyancyRatio() :
ncPhysicsEntity
SetCameraAngle() :
ncView
SetCameraOrigin() :
ncView
SetClassCondition() :
vguiCommandButton
SetClientAngle() :
ncView
SetClientCommand() :
vguiCommandButton
SetClientOwner() :
ncView
SetColor() :
vguiButton
,
vguiColor
,
vguiTabViewItem
SetColorWithAlpha() :
vguiColor
SetConstraintType() :
ncPhysicsConstraint
SetCount() :
game_counter
SetDamping() :
ncPhysicsEntity
SetDecayHFLimit() :
ncSoundScape
SetDecayHFRatio() :
ncSoundScape
SetDecayLFRatio() :
ncSoundScape
SetDecayTime() :
ncSoundScape
SetDeclBody() :
ncDict
SetDensity() :
ncSoundScape
SetDiffusion() :
ncSoundScape
SetDragCoefficient() :
ncPhysicsEntity
SetDrawFunc() :
vgui3DView
SetDrawLocalPlayer() :
ncView
SetEchoDepth() :
ncSoundScape
SetEchoTime() :
ncSoundScape
SetEditorIcon() :
ncIO
SetEffects() :
ncEntity
SetEnemy() :
ncBot
SetEntity1() :
ncPhysicsConstraint
SetEntity2() :
ncPhysicsConstraint
SetExec() :
vguiButton
,
vguiTabViewItem
SetEyePos() :
ncEntity
SetFloat() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetFloating() :
ncItem
SetFrame() :
ncEntity
SetFramerate() :
env_sprite
SetFriction() :
ncPhysicsEntity
SetFunc() :
vguiButton
,
vguiRadio
,
vguiTabViewItem
SetGain() :
ncSoundScape
SetGainHF() :
ncSoundScape
SetGainLF() :
ncSoundScape
SetGlobal() :
env_global
SetGlowMaterial() :
point_spotlight
SetGravity() :
ncEntity
SetHealth() :
ncSurfacePropEntity
SetHFReference() :
ncSoundScape
SetIcon() :
vguiButton
,
vguiTabViewItem
,
vguiWindow
SetIconColor() :
vguiButton
,
vguiTabViewItem
SetIdleNext() :
ncWeapon
SetImage() :
vguiPic
SetImpact() :
ncProjectile
SetImpactDecal() :
ncDebris
SetInertia() :
ncPhysicsEntity
SetInfoKey() :
ncBot
SetInfoKeyFloat() :
ncBot
SetInputFunc() :
vgui3DView
SetInteger() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetItemCount() :
vguiList
,
vguiListBox
SetKeyEquivalent() :
vguiButton
,
vguiTabViewItem
SetLateDelay() :
ncSoundScape
SetLateGain() :
ncSoundScape
SetLatePan() :
ncSoundScape
SetLFReference() :
ncSoundScape
SetLightColor() :
ncProjectile
SetLightRadius() :
ncProjectile
SetLightStyle() :
point_spotlight
SetLoopFlag() :
env_sprite
SetMapCondition() :
vguiCommandButton
SetMass() :
ncPhysicsEntity
SetMaxArmor() :
ncSurfacePropEntity
SetMaxFrame() :
env_sprite
SetMaxHealth() :
ncSurfacePropEntity
SetMaxSize() :
vguiWidget
SetMinSize() :
vguiWidget
SetModel() :
ncEntity
,
ncPhysicsEntity
,
ncSurfacePropEntity
SetModelindex() :
ncEntity
SetModulationDepth() :
ncSoundScape
SetModulationTime() :
ncSoundScape
SetMovementDirection() :
func_conveyor
,
func_rotating
,
momentary_door
,
momentary_rot_button
,
trigger_push
SetMoverPosition1() :
ncMoverEntity
SetMoverPosition2() :
ncMoverEntity
SetMoverRotation1() :
ncMoverEntity
SetMoverRotation2() :
ncMoverEntity
SetMoverState() :
ncMoverEntity
SetMoverType() :
ncMoverEntity
SetMoveSpeedScale() :
ncActor
SetMoveState() :
ncMomentary
SetMovetype() :
ncEntity
SetName() :
ncBot
SetNextThink() :
ncIO
SetOffset() :
vguiList
,
vguiListBox
SetOrigin() :
ncEntity
,
NSXRSpace
SetOriginUnstick() :
ncEntity
SetOwner() :
ncEntity
SetParent() :
ncEntity
SetParentAttachment() :
ncEntity
SetParentSpace() :
NSXRInput
SetPitch() :
ncSound
SetPlayerModel() :
ncWeapon
SetPos() :
vguiWidget
SetPosition() :
vguiMenuButton
SetProgress() :
vguiProgressBar
SetPropData() :
ncSurfacePropEntity
SetRadarPitch() :
ncRadar
SetRadius() :
ncSound
,
ncSoundScape
SetReflectionDelay() :
ncSoundScape
SetReflectionGain() :
ncSoundScape
SetReflectionPan() :
ncSoundScape
SetReloadNext() :
ncWeapon
SetRenderAmt() :
ncRenderableEntity
SetRenderColor() :
ncRenderableEntity
,
point_spotlight
SetRenderFX() :
ncRenderableEntity
SetRenderMode() :
ncRenderableEntity
SetRoomRolloffFactor() :
ncSoundScape
SetRoomType() :
env_sound
SetSample() :
ncSound
SetScale() :
ncEntity
SetScore() :
teamAPI_t
SetSeatID() :
ncView
SetSelected() :
vguiList
SetSendFlags() :
ncEntity
SetSensitivity() :
ncView
SetSize() :
ncEntity
,
vguiWidget
SetSkin() :
ncEntity
SetSliderFriction() :
ncPhysicsConstraint
SetSliderMaxVelocity() :
ncPhysicsConstraint
SetSliderStop() :
ncPhysicsConstraint
SetSliderVelocity() :
ncPhysicsConstraint
SetSolid() :
ncEntity
SetSoundOffset() :
ncSound
SetSoundScape() :
ncView
SetSpawnPoint() :
gameAPI_t
,
teamAPI_t
SetSpinning() :
ncItem
SetState() :
ncBot
,
ncMonster
SetString() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetStyleMask() :
vguiWindow
SetSurfaceData() :
ncSurfacePropEntity
SetTag() :
vguiControl
SetTarget() :
ncSchedule
SetTeam() :
ncTrigger
SetTeamCondition() :
vguiCommandButton
SetTeamIndex() :
game_team_master
SetText() :
vguiTextBox
SetTextSize() :
vguiLabel
SetTheme() :
vguiWidget
SetThink() :
ncIO
SetTitle() :
vguiButton
,
vguiCheckbox
,
vguiLabel
,
vguiRadio
,
vguiSlider
,
vguiTabView
,
vguiTabViewItem
,
vguiWindow
SetTouch() :
ncEntity
SetTriggerTarget() :
ncTrigger
SetType() :
NSXRInput
Setup() :
item_food
SetUp() :
teamAPI_t
SetupEFXReverb() :
ncSoundScape
SetupTimer() :
ncTimer
SetupView() :
ncRadar
,
ncView
SetValue() :
vguiCheckbox
,
vguiRadio
SetVector() :
cvarAPI_t
,
serverinfoAPI_t
,
userinfoAPI_t
SetVelocity() :
ncEntity
SetViewMode() :
ncView
SetViewModel() :
ncWeapon
SetViewPosition() :
ncView
SetViewSize() :
ncView
SetViewTarget() :
ncView
SetVolume() :
ncSound
SetWeaponFrame() :
ncWeapon
SetWeaponOwner() :
ncAttack
,
ncProjectile
SetWorldModel() :
ncWeapon
SharedInputFrame() :
ncClient
,
ncPlayer
,
ncSpectator
SharesPVSWithPlayer() :
ncEntity
ShooterLoop() :
env_shooter
ShootGib() :
env_shooter
Show() :
ncEntity
,
vguiWidget
ShowContents() :
vguiWindow
Size() :
surfaceAPI_t
SizeChanged() :
vguiTabView
,
vguiWidget
,
vguiWindow
sky_camera() :
sky_camera
Sleep() :
ncPhysicsEntity
SortWeaponChain() :
ncActor
Sound() :
ncMonster
,
precacheAPI_t
SoundMove() :
func_train
SoundStop() :
func_train
SparkOnce() :
env_spark
Spawn() :
ncEntity
Spawned() :
ambient_generic
,
cycler_wreckage
,
env_beverage
,
env_bubbles
,
env_explosion
,
env_fog
,
env_global
,
env_shooter
,
env_spark
,
env_sprite
,
env_sun
,
func_areaportal
,
func_breakable
,
func_button
,
func_door
,
func_door_rotating
,
func_dustcloud
,
func_dustmotes
,
func_guntarget
,
func_healthcharger
,
func_lod
,
func_plat
,
func_pushable
,
func_recharge
,
func_smokevolume
,
func_tank
,
func_tankmortar
,
func_trackchange
,
func_tracktrain
,
func_train
,
func_vehicle
,
info_hint
,
infodecal
,
item_healthcharger
,
item_recharge
,
light
,
light_environment
,
logic_achievement
,
logic_auto
,
logic_case
,
logic_timer
,
multi_manager
,
ncActor
,
ncAttack
,
ncCharger
,
ncEntity
,
ncInteractiveSurface
,
ncIO
,
ncItem
,
ncMonster
,
ncPhysicsConstraint
,
ncPhysicsEntity
,
ncPlayer
,
ncProjectile
,
ncSound
,
ncSquadMonster
,
ncSurfacePropEntity
,
ncWeapon
,
NSWorldspawn
,
path_corner
,
phys_convert
,
point_trigger
,
prop_static
,
prop_vehicle_driveable
,
scripted_sentence
,
speaker
,
TestUI
,
trigger_autosave
,
trigger_changelevel
,
trigger_hurt
,
trigger_look
,
trigger_multiple
,
trigger_once
,
trigger_teleport
,
vgui3DView
,
vguiButton
,
vguiCheckbox
,
vguiLabel
,
vguiList
,
vguiListBox
,
vguiMenuButton
,
vguiPic
,
vguiRadio
,
vguiRect
,
vguiSlider
,
vguiTabView
,
vguiTabViewItem
,
vguiTextBox
,
vguiTextView
,
vguiWidget
,
vguiWindow
Spawner() :
monstermaker
SpawnKey() :
ambient_generic
,
env_beam
,
env_beverage
,
env_bubbles
,
env_cascade_light
,
env_cubemap
,
env_explosion
,
env_fade
,
env_fire
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_global
,
env_glow
,
env_hudhint
,
env_instructor_hint
,
env_laser
,
env_message
,
env_model
,
env_muzzleflash
,
env_particle
,
env_physexplosion
,
env_projectedtexture
,
env_shake
,
env_shockwave
,
env_shooter
,
env_smoker
,
env_sound
,
env_soundscape
,
env_spark
,
env_sprite
,
env_sun
,
func_areaportal
,
func_breakable
,
func_brush
,
func_button
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_dustcloud
,
func_dustmotes
,
func_friction
,
func_guntarget
,
func_healthcharger
,
func_lod
,
func_monitor
,
func_mortar_field
,
func_pendulum
,
func_physbox
,
func_plat
,
func_platrot
,
func_pushable
,
func_recharge
,
func_rot_button
,
func_rotating
,
func_smokevolume
,
func_tank
,
func_tankmortar
,
func_trackchange
,
func_tracktrain
,
func_train
,
func_useableladder
,
func_vehicle
,
game_counter
,
game_counter_set
,
game_player_equip
,
game_player_hurt
,
game_score
,
game_team_master
,
game_text
,
game_zone_player
,
info_hint
,
info_particle_system
,
info_waypoint
,
infodecal
,
item_eyescanner
,
item_generic
,
item_healthcharger
,
item_recharge
,
light
,
light_dynamic
,
light_environment
,
logic_achievement
,
logic_auto
,
logic_case
,
logic_relay
,
logic_timer
,
momentary_door
,
momentary_rot_button
,
monster_furniture
,
monstermaker
,
multi_manager
,
ncActor
,
ncAttack
,
ncCharger
,
ncEntity
,
ncInteractiveSurface
,
ncIO
,
ncItem
,
ncMonster
,
ncMoverEntity
,
ncPhysicsConstraint
,
ncPhysicsEntity
,
ncPointTrigger
,
ncProjectile
,
ncRenderableEntity
,
ncSoundScape
,
ncSquadMonster
,
ncSurfacePropEntity
,
ncTalkMonster
,
ncTrigger
,
ncWeapon
,
NSWorldspawn
,
path_corner
,
path_track
,
phys_convert
,
phys_hinge
,
phys_keepupright
,
phys_rope
,
phys_slideconstraint
,
player_loadsaved
,
point_camera
,
point_message
,
point_spotlight
,
point_trigger
,
prop_door_rotating
,
prop_dynamic
,
prop_physics
,
prop_portal
,
prop_rope
,
prop_static
,
random_speaker
,
random_trigger
,
scripted_sentence
,
scripted_sequence
,
sky_camera
,
speaker
,
targ_speaker
,
target_cdaudio
,
target_speaker
,
trigger_auto
,
trigger_camera
,
trigger_cdaudio
,
trigger_changelevel
,
trigger_changetarget
,
trigger_counter
,
trigger_gravity
,
trigger_hurt
,
trigger_look
,
trigger_monsterjump
,
trigger_multiple
,
trigger_once
,
trigger_push
,
trigger_relay
,
trigger_teleport
SpawnPoint() :
teamAPI_t
SpawnUnit() :
game_player_equip
SpawnWheels() :
prop_vehicle_driveable
Speak() :
ncTalkMonster
speaker() :
speaker
SpectatorDeathcam() :
ncSpectator
SpectatorTrackPlayer() :
ncSpectator
SpriteFlash() :
func_tank
,
func_tankmortar
SpriteSmoke() :
func_tank
,
func_tankmortar
StairSmooth() :
ncView
Start() :
func_guntarget
StartAmmo() :
weaponInfo_t
StartFlashing() :
item_eyescanner
StartleAllies() :
ncTalkMonster
StartSound() :
ncEntity
StartSoundDef() :
ncEntity
StartSpark() :
env_spark
StartToBias() :
env_fog_controller
StartTouch() :
ncTrigger
StateChanged() :
ncMonster
Stop() :
func_guntarget
StopBeam() :
env_beam
StopFlashing() :
item_eyescanner
StopSound() :
ncEntity
StopSpark() :
env_spark
StopTimer() :
ncTimer
StringWidth() :
fontAPI_t
SwitchedFromWeapon() :
ncWeapon
SwitchedToWeapon() :
ncWeapon
SwitchFireInfo() :
ncWeapon
SwitchToBestWeapon() :
ncActor
SwitchToExactWeapon() :
ncActor
SwitchToWeapon() :
ncActor
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Vera Visions, L.L.C.
and is available under the
ISC License
.