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Software Development Kit for id Technology (BETA)
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- p -
Pain() :
cycler
,
func_breakable
,
ncBot
,
ncMonster
,
ncPhysicsEntity
,
ncProjectile
,
ncSurfacePropEntity
PanicFrame() :
ncTalkMonster
ParentUpdate() :
ncEntity
,
ncIO
,
ncSurfacePropEntity
path_corner() :
path_corner
path_track() :
path_track
PathClear() :
func_tracktrain
PathDone() :
func_tracktrain
,
func_train
PathEndTrigger() :
path_track
PathMove() :
func_train
PathMoveBack() :
func_tracktrain
PathMoveForward() :
func_tracktrain
PathNext() :
func_train
PathPassTrigger() :
path_corner
PerformAttack() :
ncMonster
PerformSchedule() :
ncActor
phys_ballsocket() :
phys_ballsocket
phys_constraint() :
phys_constraint
phys_constraintsystem() :
phys_constraintsystem
phys_convert() :
phys_convert
phys_hinge() :
phys_hinge
phys_keepupright() :
phys_keepupright
phys_rope() :
phys_rope
phys_slideconstraint() :
phys_slideconstraint
Physics() :
func_vehicle
,
ncMonster
,
prop_vehicle_driveable
Physics_CheckJump() :
ncPlayer
Physics_Crouch() :
ncPlayer
Physics_Fall() :
ncPlayer
Physics_InputPostMove() :
ncPlayer
Physics_InputPreMove() :
ncPlayer
Physics_Jump() :
ncPlayer
Physics_MaxSpeed() :
ncPlayer
Physics_Prone() :
ncPlayer
Physics_Run() :
ncActor
,
ncPlayer
Physics_SetViewParms() :
ncPlayer
Physics_WaterJump() :
ncPlayer
Physics_WaterMove() :
ncPlayer
Pic() :
drawAPI_t
PickRandom() :
logic_case
PickRandomShuffle() :
logic_case
PickupEntity() :
ncPlayer
PickupRespawn() :
ncItem
Place() :
ncDecal
PlaceAtScale() :
ncDecal
PlantCharge() :
ncActor
PlatformReturn() :
func_plat
,
func_platrot
Play() :
env_message
,
ncSound
,
soundAPI_t
player_loadsaved() :
player_loadsaved
player_weaponstrip() :
player_weaponstrip
PlayerAlign() :
ncVehicle
PlayerCanAttack() :
ncGameRules
PlayerConnect() :
ncGameRules
PlayerDeath() :
ncGameRules
PlayerDisconnect() :
ncGameRules
PlayerEnter() :
ncVehicle
PlayerInput() :
func_tank
,
func_tankmortar
,
func_tracktrain
,
func_vehicle
,
ncVehicle
,
prop_vehicle_driveable
PlayerKill() :
ncGameRules
PlayerLeave() :
ncVehicle
PlayerPain() :
ncGameRules
PlayerPostFrame() :
ncGameRules
PlayerPreFrame() :
ncGameRules
PlayerRequestRespawn() :
ncGameRules
PlayerRequestTeam() :
ncGameRules
PlayerSpawn() :
ncGameRules
PlayerUpdateFlags() :
ncVehicle
PlayerUse() :
func_button
,
func_door
,
func_tankcontrols
PlaySample() :
random_speaker
PlaySound() :
ncWeapon
point_camera() :
point_camera
point_message() :
point_message
point_servercommand() :
point_servercommand
point_spotlight() :
point_spotlight
point_trigger() :
point_trigger
point_viewcontrol() :
point_viewcontrol
PortalClose() :
func_areaportal
PortalOpen() :
func_areaportal
PortalWasClosed() :
prop_portal
PortalWasOpened() :
prop_portal
PositionChanged() :
vguiTabView
,
vguiWidget
postdraw() :
env_glow
,
env_instructor_hint
,
env_sun
,
info_waypoint
,
ncEntity
,
ncInteractiveSurface
,
ncPhysicsEntity
,
ncPlayer
,
ncProjectile
,
ncRenderableEntity
PostFrame() :
ncClient
,
ncPlayer
,
ncSpectator
Precache() :
entsAPI_t
PredictPostFrame() :
func_tankmortar
,
func_tracktrain
,
func_vehicle
,
ncItem
,
ncPlayer
,
ncVehicle
,
ncWeapon
,
prop_vehicle_driveable
PredictPreFrame() :
func_tankmortar
,
func_tracktrain
,
func_vehicle
,
ncItem
,
ncPlayer
,
ncVehicle
,
ncWeapon
,
prop_vehicle_driveable
predraw() :
ambient_generic
,
env_beam
,
env_funnel
,
env_glow
,
env_laser
,
env_muzzleflash
,
env_projectedtexture
,
env_shockwave
,
env_smoker
,
env_sprite
,
env_sun
,
func_dustcloud
,
func_dustmotes
,
func_lod
,
func_smokevolume
,
infodecal
,
light_dynamic
,
ncClient
,
ncEntity
,
ncInteractiveSurface
,
ncMonster
,
ncPlayer
,
ncProjectile
,
ncRagdoll
,
ncRenderableEntity
,
ncSpectator
,
ncSpraylogo
,
ncSurfacePropEntity
,
ncTalkMonster
,
phys_rope
,
point_spotlight
,
prop_rope
PreFrame() :
ncClient
,
ncPlayer
,
ncSpectator
PrepareOutput() :
ncIO
PreventPlayerFire() :
ncVehicle
PreventPlayerMovement() :
ncVehicle
PrimaryAttack() :
ncWeapon
PrintDebugInfo() :
ncItem
PrintInfo() :
NSXRInput
Processing() :
logic_auto
,
trigger_auto
ProcessInput() :
ncClient
,
ncPlayer
,
ncSpectator
ProcessWordQue() :
ncTalkMonster
prop_door_rotating() :
prop_door_rotating
prop_dynamic() :
prop_dynamic
prop_physics() :
prop_physics
prop_portal() :
prop_portal
prop_rope() :
prop_rope
prop_static() :
prop_static
prop_vehicle_driveable() :
prop_vehicle_driveable
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.