Nuclide
Software Development Kit for id Technology
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Pain() :
cycler
,
func_breakable
,
NSBot
,
NSMonster
,
NSPhysicsEntity
,
NSProjectile
,
NSSurfacePropEntity
PanicFrame() :
NSTalkMonster
ParentUpdate() :
NSEntity
,
NSIO
,
NSSurfacePropEntity
path_corner() :
path_corner
path_track() :
path_track
PathClear() :
func_tracktrain
PathDone() :
func_tracktrain
,
func_train
PathEndTrigger() :
path_track
PathMove() :
func_train
PathMoveBack() :
func_tracktrain
PathMoveForward() :
func_tracktrain
PathNext() :
func_train
PathPassTrigger() :
path_corner
PerformAttack() :
NSMonster
phys_ballsocket() :
phys_ballsocket
phys_constraint() :
phys_constraint
phys_constraintsystem() :
phys_constraintsystem
phys_convert() :
phys_convert
phys_hinge() :
phys_hinge
phys_keepupright() :
phys_keepupright
phys_rope() :
phys_rope
phys_slideconstraint() :
phys_slideconstraint
Physics() :
NSMonster
,
prop_vehicle_driveable
Physics_CheckJump() :
NSClientPlayer
Physics_Crouch() :
NSClientPlayer
Physics_Fall() :
NSClientPlayer
Physics_InputPostMove() :
NSClientPlayer
Physics_InputPreMove() :
NSClientPlayer
Physics_Jump() :
NSClientPlayer
Physics_MaxSpeed() :
NSClientPlayer
Physics_Prone() :
NSClientPlayer
Physics_Run() :
NSActor
,
NSClientPlayer
Physics_SetViewParms() :
NSClientPlayer
Physics_WaterJump() :
NSClientPlayer
Physics_WaterMove() :
NSClientPlayer
Pic() :
drawAPI_t
PickRandom() :
logic_case
PickRandomShuffle() :
logic_case
PickupEntity() :
NSClientPlayer
PickupRespawn() :
NSItem
Place() :
NSDecal
PlaceAtScale() :
NSDecal
PlantCharge() :
NSActor
PlatformReturn() :
func_plat
,
func_platrot
Play() :
env_message
,
NSSound
player_loadsaved() :
player_loadsaved
player_weaponstrip() :
player_weaponstrip
PlayerAlign() :
NSVehicle
PlayerCanAttack() :
NSGameRules
PlayerConnect() :
NSGameRules
PlayerDeath() :
NSGameRules
PlayerDisconnect() :
NSGameRules
PlayerEnter() :
NSVehicle
PlayerInput() :
func_tank
,
func_tankmortar
,
func_tracktrain
,
NSVehicle
,
prop_vehicle_driveable
PlayerKill() :
NSGameRules
PlayerLeave() :
NSVehicle
PlayerPain() :
NSGameRules
PlayerPostFrame() :
NSGameRules
PlayerPreFrame() :
NSGameRules
PlayerRequestRespawn() :
NSGameRules
PlayerRequestTeam() :
NSGameRules
PlayerSpawn() :
NSGameRules
PlayerUpdateFlags() :
NSVehicle
PlayerUse() :
func_button
,
func_door
,
func_tankcontrols
PlaySample() :
random_speaker
PlaySound() :
NSWeapon
point_camera() :
point_camera
point_message() :
point_message
point_servercommand() :
point_servercommand
point_spotlight() :
point_spotlight
point_trigger() :
point_trigger
point_viewcontrol() :
point_viewcontrol
PortalClose() :
func_areaportal
PortalOpen() :
func_areaportal
PortalWasClosed() :
prop_portal
PortalWasOpened() :
prop_portal
PositionChanged() :
VGUITabView
,
VGUIWidget
postdraw() :
env_instructor_hint
,
env_sun
,
info_waypoint
,
NSClientPlayer
,
NSEntity
,
NSInteractiveSurface
,
NSPhysicsEntity
,
NSProjectile
,
NSRenderableEntity
PostFrame() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
Precache() :
entsAPI_t
PredictPostFrame() :
func_tankmortar
,
func_tracktrain
,
NSClientPlayer
,
NSItem
,
NSVehicle
,
NSWeapon
,
prop_vehicle_driveable
PredictPreFrame() :
func_tankmortar
,
func_tracktrain
,
NSClientPlayer
,
NSItem
,
NSVehicle
,
NSWeapon
,
prop_vehicle_driveable
predraw() :
env_muzzleflash
,
env_projectedtexture
,
env_shockwave
,
env_sun
,
func_dustcloud
,
func_dustmotes
,
func_lod
,
func_smokevolume
,
infodecal
,
light_dynamic
,
NSClient
,
NSClientPlayer
,
NSClientSpectator
,
NSEntity
,
NSInteractiveSurface
,
NSMonster
,
NSProjectile
,
NSRagdoll
,
NSRenderableEntity
,
NSSpraylogo
,
NSSurfacePropEntity
,
NSTalkMonster
,
phys_rope
,
point_spotlight
,
prop_rope
PreFrame() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
PrepareOutput() :
NSIO
PreventPlayerFire() :
NSVehicle
PreventPlayerMovement() :
NSVehicle
PrimaryAttack() :
NSWeapon
PrintDebugInfo() :
NSItem
PrintInfo() :
NSXRInput
Processing() :
logic_auto
,
trigger_auto
ProcessInput() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
ProcessWordQue() :
NSTalkMonster
prop_door_rotating() :
prop_door_rotating
prop_dynamic() :
prop_dynamic
prop_physics() :
prop_physics
prop_portal() :
prop_portal
prop_rope() :
prop_rope
prop_static() :
prop_static
prop_vehicle_driveable() :
prop_vehicle_driveable
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.