Nuclide
Software Development Kit for id Technology
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CalculateImpactDamage() :
NSPhysicsEntity
CalculateLean() :
NSClientPlayer
CallEvent() :
logic_achievement
CallOnDoubleClick() :
VGUIList
CallOnEnter() :
VGUITextBox
CallOnMove() :
VGUIWindow
CallOnResize() :
VGUIWindow
CallOnScroll() :
VGUIList
CanBeDamaged() :
NSSurfacePropEntity
CanBeTriggeredBy() :
NSTrigger
CanBleed() :
NSSurfacePropEntity
CanCrouch() :
NSActor
,
NSClientPlayer
CanDriverCrouch() :
NSVehicle
CanFire() :
NSWeapon
CanIdle() :
NSWeapon
CanLean() :
NSActor
,
NSClientPlayer
CanPass() :
trigger_teleport
CanPickupEntity() :
NSClientPlayer
CanProne() :
NSActor
,
NSClientPlayer
CanReload() :
NSWeapon
CanSee() :
actorAPI_t
CanShoot() :
actorAPI_t
CanSpawn() :
env_cubemap
,
env_particle
,
env_soundscape
,
env_sun
,
func_dustcloud
,
func_dustmotes
,
func_lod
,
func_smokevolume
,
info_notnull
,
infodecal
,
light_environment
,
NSEntity
,
NSInteractiveSurface
,
point_message
,
prop_static
,
sky_camera
CanSprint() :
NSActor
,
NSClientPlayer
CastLaser() :
env_beam
,
env_laser
Change() :
trigger_changelevel
ChangeToClass() :
entsAPI_t
ChasePath() :
NSActor
ChatMessageAll() :
NSGameRules
ChatMessageTeam() :
NSGameRules
ChatSay() :
NSBot
ChatSayTeam() :
NSBot
CheckOutput() :
NSIO
CheckRoute() :
NSActor
,
NSBot
CheckRoute_Path() :
NSActor
Class() :
weaponInfo_t
ClassForIndex() :
teamAPI_t
CleanUpMap() :
gameAPI_t
Clear() :
VGUITextView
ClearAngles() :
NSEntity
ClearEnemy() :
actorAPI_t
ClearParent() :
NSEntity
ClearVelocity() :
NSEntity
ClientCommand() :
NSGameRules
ClientFX() :
NSWeapon
ClientInputFrame() :
NSClient
,
NSClientPlayer
,
NSClientSpectator
ClipSize() :
weaponInfo_t
Closed() :
prop_door_rotating
Color() :
teamAPI_t
CompareCase() :
logic_case
ConsoleCommand() :
NSGameRules
ConsoleResized() :
VGUIConsole
ConstraintThink() :
NSPhysicsConstraint
ControlCheck() :
func_tracktrain
ConvertTarget() :
phys_convert
Create() :
entsAPI_t
CreatedByMap() :
NSEntity
CreateObjective() :
NSBot
CreateOutput() :
NSIO
CreateRagdoll() :
NSRagdoll
customphysics() :
env_particle
,
func_healthcharger
,
func_pendulum
,
func_pushable
,
func_recharge
,
func_tank
,
item_healthcharger
,
item_recharge
,
NSCharger
,
NSMonster
,
trigger_playerfreeze
cycler() :
cycler
cycler_wreckage() :
cycler_wreckage
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.