Nuclide
Software Development Kit for id Technology (BETA)
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TalkDenyFollow() :
ncTalkMonster
TalkFollow() :
ncTalkMonster
TalkPanic() :
ncTalkMonster
TalkPlayerAsk() :
ncTalkMonster
TalkPlayerWounded1() :
ncTalkMonster
TalkPlayerWounded2() :
ncTalkMonster
TalkPlayerWounded3() :
ncTalkMonster
TalkStopFollow() :
ncTalkMonster
TalkUnfollow() :
ncTalkMonster
targ_speaker() :
targ_speaker
target_cdaudio() :
target_cdaudio
target_speaker() :
target_speaker
TeamCount() :
teamAPI_t
TeleportToSpawn() :
gameAPI_t
TemporaryTimer() :
ncTimer
TestFireAbility() :
ncWeapon
TestTrigger() :
TestUI
TestUI() :
TestUI
Text() :
drawAPI_t
Text_A() :
drawAPI_t
Text_RGB() :
drawAPI_t
Text_RGBA() :
drawAPI_t
TextField() :
drawAPI_t
TextFieldAtHeight() :
drawAPI_t
think() :
env_sprite
Think() :
ncSchedule
ThinkBusy() :
ncIO
TimerEvent() :
logic_timer
TimerSetup() :
logic_timer
TimeSinceDeath() :
ncSurfacePropEntity
TimeToString() :
utilAPI_t
Title() :
ncGameRules
ToggleSpark() :
env_spark
TokenCount() :
ncDict
TotalActors() :
actorAPI_t
TotalActorsOnTeam() :
actorAPI_t
TotalClasses() :
teamAPI_t
TotalDeaths() :
teamAPI_t
TotalFrags() :
teamAPI_t
Touch() :
func_breakable
,
func_button
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_friction
,
func_pushable
,
func_rot_button
,
func_rotating
,
item_food
,
ncDebris
,
ncItem
,
ncMonster
,
ncPhysicsEntity
,
ncProjectile
,
ncTalkMonster
,
ncTrigger
,
point_trigger
,
scripted_sequence
,
target_cdaudio
,
trigger_autosave
,
trigger_cdaudio
,
trigger_changelevel
,
trigger_counter
,
trigger_gravity
,
trigger_hurt
,
trigger_look
,
trigger_monsterjump
,
trigger_multiple
,
trigger_once
,
trigger_push
,
trigger_teleport
TransitionComplete() :
func_tracktrain
,
ncIO
Transport() :
ncEntity
Trigger() :
button_target
,
env_beam
,
env_beverage
,
env_bubbles
,
env_cascade_light
,
env_explosion
,
env_fade
,
env_fog
,
env_fog_controller
,
env_funnel
,
env_global
,
env_hudhint
,
env_instructor_hint
,
env_laser
,
env_model
,
env_muzzleflash
,
env_projectedtexture
,
env_render
,
env_shake
,
env_shockwave
,
env_shooter
,
env_smoker
,
env_spark
,
env_sprite
,
func_areaportal
,
func_breakable
,
func_brush
,
func_button
,
func_conveyor
,
func_door
,
func_door_rotating
,
func_guntarget
,
func_illusionary
,
func_ladder
,
func_monitor
,
func_mortar_field
,
func_pendulum
,
func_plat
,
func_platrot
,
func_rotating
,
func_tracktrain
,
func_train
,
func_useableladder
,
func_wall
,
func_wall_toggle
,
game_counter
,
game_counter_set
,
game_end
,
game_player_equip
,
game_player_hurt
,
game_player_team
,
game_score
,
game_team_master
,
game_team_set
,
game_text
,
game_zone_player
,
info_particle_system
,
info_waypoint
,
infodecal
,
item_eyescanner
,
light
,
light_dynamic
,
logic_achievement
,
monstermaker
,
multi_manager
,
multisource
,
ncMonster
,
ncProjectile
,
ncTrigger
,
path_corner
,
path_track
,
player_loadsaved
,
player_weaponstrip
,
point_spotlight
,
point_trigger
,
random_speaker
,
random_trigger
,
script_brushmodel
,
script_model
,
script_origin
,
script_struct
,
script_vehicle
,
scripted_sentence
,
scripted_sequence
,
speaker
,
targ_speaker
,
trigger_camera
,
trigger_cdaudio
,
trigger_changelevel
,
trigger_changetarget
,
trigger_counter
,
trigger_endsection
,
trigger_hurt
,
trigger_playerfreeze
,
trigger_push
,
trigger_relay
trigger_auto() :
trigger_auto
trigger_autosave() :
trigger_autosave
trigger_camera() :
trigger_camera
trigger_cdaudio() :
trigger_cdaudio
trigger_changelevel() :
trigger_changelevel
trigger_changetarget() :
trigger_changetarget
trigger_counter() :
trigger_counter
trigger_endsection() :
trigger_endsection
trigger_gravity() :
trigger_gravity
trigger_hurt() :
trigger_hurt
trigger_look() :
trigger_look
trigger_monsterjump() :
trigger_monsterjump
trigger_multiple() :
trigger_multiple
trigger_once() :
trigger_once
trigger_playerfreeze() :
trigger_playerfreeze
trigger_push() :
trigger_push
trigger_relay() :
trigger_relay
trigger_teleport() :
trigger_teleport
trigger_transition() :
trigger_transition
TriggerExplosion() :
env_physexplosion
TriggerOutput() :
ncOutput
TriggerTargets() :
func_rot_button
,
ncMonster
Turn() :
prop_door_rotating
TurnOff() :
monstermaker
TurnOn() :
monstermaker
TurnTo() :
ncEntity
TurnToggle() :
func_rot_button
TurnToPos() :
ncEntity
Type() :
weaponInfo_t
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.