Here is a list of all class members with links to the classes they belong to:
- m -
- m_bIsImage : VGUIMenuTitle
- m_coneMaterial : point_spotlight
- m_flareMaterial : point_spotlight
- m_flBeamHalfwidth : point_spotlight
- m_flBeamTrace : point_spotlight
- m_flCost : node_t::neighbour_s
- m_flDampening : surfaceData_t
- m_flDensity : surfaceData_t
- m_flElasticity : surfaceData_t
- m_flFadeIn : hudText_t, titles_s
- m_flFadeOut : hudText_t, titles_s
- m_flFriction : surfaceData_t
- m_flFXTime : hudText_t, titles_s
- m_flHoldTime : hudText_t, titles_s
- m_flJumpFactor : surfaceData_t
- m_flLength : sound_t
- m_flMaterial : surfaceData_t
- m_flMaxSpeedFactor : surfaceData_t
- m_flPitch : sound_t
- m_flPosX : hudText_t, titles_s
- m_flPosY : hudText_t, titles_s
- m_flProgsID : plugin_t
- m_flRadius : node_t
- m_flThickness : surfaceData_t
- m_flTime : hudText_t
- m_fSocket : tcpinfo_t
- m_fxBulletImpact : surfaceData_t
- m_fxBulletImpactID : surfaceData_t
- m_hover : VGUIMenuTitle
- m_iAchieved : achievement_t
- m_iBufferLines : tcpinfo_t
- m_iEffect : hudText_t, titles_s
- m_iFlags : node_t::neighbour_s
- m_iID : achievement_t
- m_imagePath : VGUIMenuTitle
- m_imagePathHover : VGUIMenuTitle
- m_iMax : ammoInfo_t
- m_iNode : node_t::neighbour_s
- m_iState : tcpinfo_t
- m_numNeighbours : node_t
- m_pNeighbour : node_t
- m_sndBreak : surfaceData_t
- m_sndBulletImpact : surfaceData_t
- m_sndImpactHard : surfaceData_t
- m_sndImpactSoft : surfaceData_t
- m_sndRoll : surfaceData_t
- m_sndScrapeRough : surfaceData_t
- m_sndScrapeSoft : surfaceData_t
- m_sndShake : surfaceData_t
- m_sndStepLeft : surfaceData_t
- m_sndStepRight : surfaceData_t
- m_sndStrain : surfaceData_t
- m_strBase : surfaceData_t
- m_strBuffer : tcpinfo_t
- m_strDescription : achievement_t
- m_strExtra : botScript_t
- m_strID : sentences_t
- m_strMaterial : achievement_t
- m_strMessage : hudText_t, titles_s
- m_strName : achievement_t, ammoInfo_t, botScript_t, savegame_t, titles_s
- m_strNetName : botScript_t
- m_strPath : plugin_t
- m_strPic : savegame_t
- m_strSamples : sentences_t
- m_strSnd : sound_t
- m_strTitle : ammoInfo_t
- m_vecBeamEnd : point_spotlight
- m_vecColor1 : hudText_t, titles_s
- m_vecColor2 : hudText_t, titles_s
- m_vecOrigin : node_t
- MakeDirectional() : NSSound
- MakeInvulnerable() : NSSurfacePropEntity
- MakeOmniDirectional() : NSSound
- MakePlayer() : NSClientPlayer
- MakeSpectator() : NSClientPlayer
- MakeStatic() : NSEntity, NSRenderableEntity
- MakeTempSpectator() : NSClientPlayer
- MakeVulnerable() : NSSurfacePropEntity
- mapname1 : fb_header, pb_header
- mapname2 : fb_header, pb_header
- mapname3 : fb_header, pb_header
- mapname4 : fb_header, pb_header
- mapname5 : fb_header, pb_header
- mapname6 : fb_header, pb_header
- mapname7 : fb_header, pb_header
- mapname8 : fb_header, pb_header
- mass : propdata_solids_t, propdata_t
- matclass : hlmaterials_lut
- materials : decalGroup_t
- MaxAmmo() : actorAPI_t, NSActor, weaponInfo_t
- MaxForName() : ammoAPI_t
- MaxForNum() : ammoAPI_t
- MaxItemPerSlot() : NSGameRules
- MeleeCondition() : NSMonster
- MeleeMaxDistance() : NSMonster
- member : vgui_input_scene_t
- members : decalGroup_t
- menumap : gameEntry_t
- Mins() : surfaceAPI_t
- minversion : gameEntry_t
- Model() : precacheAPI_t
- modelindex : breakModel_t
- momentary_door() : momentary_door
- momentary_rot_button() : momentary_rot_button
- monster_furniture() : monster_furniture
- monster_generic() : monster_generic
- monstermaker() : monstermaker
- MonstersSpawn() : NSGameRules
- Move() : func_guntarget
- MoveAndRotateToPosition() : NSMoverEntity
- MovementDone() : momentary_door, momentary_rot_button
- MovementStateChanged() : momentary_door, momentary_rot_button, NSMomentary
- MoverFinishesMoving() : func_button, func_door, func_door_rotating, func_plat, func_trackchange, NSMoverEntity
- MoverStartsMoving() : func_button, func_door, func_door_rotating, func_plat, func_trackchange, NSMoverEntity
- MoveToPos() : actorAPI_t
- MoveToPosition() : NSMoverEntity
- MoveToReverse() : NSMoverEntity
- mpentity : gameEntry_t
- multi_manager() : multi_manager
- multisource() : multisource