Here is a list of all class members with links to the classes they belong to:
- a -
- AccessDenied() : item_eyescanner
- AccessGranted() : item_eyescanner
- Add() : VGUIView, VGUIWidget
- AddAngularVelocity() : NSEntity
- AddClass() : teamAPI_t
- AddedItemCallback() : NSActor, NSBot
- AddedToInventory() : NSItem, NSWeapon
- AddEffects() : NSEntity
- AddFlags() : NSEntity
- AddItem() : NSActor, VGUIList, VGUIListBox, VGUITabView
- AddKey() : declAPI_t, NSDict
- AddNewGlobal() : env_global
- AddPunchAngle() : NSView
- AddScore() : teamAPI_t
- AddToSquad() : NSSquadMonster
- AddVelocity() : NSEntity
- AddVFlags() : NSEntity
- AfterSpawn() : func_train, phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint
- AimAtPos() : actorAPI_t
- AlertNearby() : NSMonster
- AlertNoise() : NSMonster
- AlignAngles() : NSPhysicsEntity
- AllowRefire() : scripted_sentence
- ambient_generic() : ambient_generic
- AmmoRequired() : weaponAPI_t
- Animate() : NSProjectile
- AnimateOnce() : NSProjectile
- AnimationUpdate() : NSMonster
- AnimIdle() : NSMonster
- AnimPlay() : NSMonster
- AnimReset() : NSMonster
- AnimRun() : NSMonster
- AnimWalk() : NSMonster
- Announce() : speaker
- ApplyForceCenter() : NSPhysicsEntity
- ApplyForceOffset() : NSPhysicsEntity
- ApplyTorqueCenter() : NSPhysicsEntity
- ArrivedClosed() : func_rot_button
- ArrivedOpened() : func_rot_button
- Attack() : NSWeapon
- AttackByDef() : NSEntity
- AttackDraw() : NSMonster
- AttackHolster() : NSMonster
- AttackMelee() : NSMonster
- AttackRanged() : NSMonster
- AttackThink() : NSMonster
- author : mapLibrary_t, updaterPackage_t
- author1 : pb_header
- author2 : pb_header
- author3 : pb_header
- author4 : pb_header
- author5 : pb_header
- author6 : pb_header
- author7 : pb_header
- author8 : pb_header