Here is a list of all class members with links to the classes they belong to:
- g -
- game : gameEntry_t
- game_counter() : game_counter
- game_counter_set() : game_counter_set
- game_end() : game_end
- game_player_equip() : game_player_equip
- game_player_hurt() : game_player_hurt
- game_player_team() : game_player_team
- game_score() : game_score
- game_team_master() : game_team_master
- game_team_set() : game_team_set
- game_text() : game_text
- game_zone_player() : game_zone_player
- gamedir : gameEntry_t
- gamedll : gameEntry_t
- Get3DAngles() : vgui3DView
- Get3DPos() : vgui3DView
- GetAbsoluteMaxs() : ncEntity
- GetAbsoluteMins() : ncEntity
- GetActiveWeapon() : weaponAPI_t
- GetAFOV() : ncView
- GetAirAbsorptionGainHF() : ncSoundScape
- GetAlpha() : vguiColor
- GetAmmo1() : weaponAPI_t
- GetAmmo2() : weaponAPI_t
- GetAngles() : ncEntity, NSXRInput
- GetAngularDamping() : ncPhysicsEntity
- GetAngularVelocity() : ncEntity, NSXRInput
- GetArmor() : ncSurfacePropEntity, playerAPI_t
- GetAxialScale() : ncRenderableEntity
- GetBackSpeed() : ncActor, ncBot, ncClient
- GetBloodColor() : ncSurfacePropEntity
- GetBody() : ncRenderableEntity
- GetBodyInGroup() : ncRenderableEntity
- GetBoneControl1() : ncRenderableEntity
- GetBoneControl2() : ncRenderableEntity
- GetBoneControl3() : ncRenderableEntity
- GetBoneControl4() : ncRenderableEntity
- GetBoneControl5() : ncRenderableEntity
- GetBool() : cvarAPI_t, declAPI_t, entityDefAPI_t, ncDict, serverinfoAPI_t, userinfoAPI_t
- GetBorder() : vguiPic
- GetCameraAngle() : ncView
- GetCameraAngles() : playerAPI_t
- GetCameraOrigin() : ncView
- GetCameraPosition() : playerAPI_t
- GetChaseSpeed() : ncMonster
- GetClip() : weaponAPI_t
- GetClipSize() : weaponAPI_t
- GetColor() : vguiColor
- GetConstraintSystemID() : ncPhysicsConstraint
- GetConstraintType() : ncPhysicsConstraint
- GetCount() : game_counter
- GetCrouchMaxs() : ncPMoveVars
- GetCrouchMins() : ncPMoveVars
- GetCrouchViewOffset() : ncPMoveVars
- GetCurrentWeapon() : ncActor
- GetDecayHFLimit() : ncSoundScape
- GetDecayHFRatio() : ncSoundScape
- GetDecayLFRatio() : ncSoundScape
- GetDecayTime() : ncSoundScape
- GetDeclBody() : ncDict
- GetDefAct() : ncIO
- GetDefBool() : ncIO
- GetDefFloat() : ncIO
- GetDefInt() : ncIO
- GetDefString() : ncIO
- GetDefVector() : ncIO
- GetDensity() : ncSoundScape
- GetDiffusion() : ncSoundScape
- GetDirectionalPosition() : ncMoverEntity
- GetDirectionalRotation() : ncMoverEntity
- GetDriver() : ncVehicle
- GetEchoDepth() : ncSoundScape
- GetEchoTime() : ncSoundScape
- GetEffects() : ncEntity
- GetEnergy() : ncPhysicsEntity
- GetEntity1() : ncPhysicsConstraint
- GetEntity2() : ncPhysicsConstraint
- GetExitPos() : ncVehicle
- GetExplosionDamage() : env_explosion
- GetExplosionRadius() : env_explosion
- GetEyePos() : ncEntity
- GetFarthestSquadMember() : ncSquadMonster
- GetFirstWeaponInInventory() : weaponAPI_t
- GetFlags() : ncEntity
- GetFloat() : cvarAPI_t, declAPI_t, entityDefAPI_t, ncDict, serverinfoAPI_t, userinfoAPI_t
- GetFloating() : ncItem
- GetForward() : ncEntity, NSXRSpace
- GetForwardSpeed() : ncActor, ncBot, ncClient
- GetFrame() : ncEntity
- GetFriction() : ncPhysicsEntity
- GetGain() : ncSoundScape
- GetGainHF() : ncSoundScape
- GetGainLF() : ncSoundScape
- GetGlobalValue() : ncTrigger
- GetGravity() : ncEntity
- GetGroundEntity() : ncEntity
- GetHeadAngles() : ncMonster
- GetHealth() : ncSurfacePropEntity, playerAPI_t
- GetHeight() : fontAPI_t, vguiWidget
- GetHFReference() : ncSoundScape
- GetHUDCanvasPos() : ncView
- GetHUDCanvasSize() : ncView
- GetIcon() : vguiWindow, weaponAPI_t
- GetID() : fontAPI_t
- GetImage() : vguiPic
- GetInertia() : ncPhysicsEntity
- GetInfoKey() : ncBot
- GetInfoKeyFloat() : ncBot
- GetInteger() : cvarAPI_t, declAPI_t, entityDefAPI_t, ncDict, serverinfoAPI_t, userinfoAPI_t
- GetInventory() : actorAPI_t
- GetInvInertia() : ncPhysicsEntity
- GetInvMass() : ncPhysicsEntity
- GetItem() : vguiList, vguiListBox
- GetItemCount() : vguiList
- GetKeyEquivalent() : vguiButton, vguiTabViewItem
- GetLastWeapon() : ncActor
- GetLastWeaponInInventory() : weaponAPI_t
- GetLateDelay() : ncSoundScape
- GetLateGain() : ncSoundScape
- GetLatePan() : ncSoundScape
- GetLFReference() : ncSoundScape
- GetLinearDamping() : ncPhysicsEntity
- GetMap() : gameAPI_t
- GetMass() : ncPhysicsEntity
- GetMassCenter() : ncPhysicsEntity
- GetMaster() : ncTrigger
- GetMaxArmor() : ncSurfacePropEntity
- GetMaxHealth() : ncSurfacePropEntity
- GetMaxs() : ncEntity
- GetMaxSize() : vguiWidget
- GetMaxVisibleItems() : vguiList
- GetMins() : ncEntity
- GetMinSize() : vguiWidget
- GetModel() : ncEntity
- GetModelindex() : ncEntity
- GetModulationDepth() : ncSoundScape
- GetModulationTime() : ncSoundScape
- GetMoverPosition1() : ncMoverEntity
- GetMoverPosition2() : ncMoverEntity
- GetMoverRotation1() : ncMoverEntity
- GetMoverRotation2() : ncMoverEntity
- GetMoverState() : ncMoverEntity
- GetMoverType() : ncMoverEntity
- GetMoveSpeedScale() : ncActor
- GetMovetype() : ncEntity
- GetNearbySpot() : ncEntity
- GetNearestSquadMember() : ncSquadMonster
- GetNextMap() : gameAPI_t
- GetNextThinkTime() : ncIO
- GetNextWeapon() : ncActor
- GetNextWeaponRelativeTo() : weaponAPI_t
- GetOffset() : vguiList
- GetOrigin() : ncEntity, NSXRInput
- GetOwner() : ncEntity
- GetParent() : ncEntity
- GetPathTarget() : path_corner, path_track
- GetPathTargetEntity() : path_corner, path_track
- GetPersonality() : ncBot
- GetPointBetweenNodes() : func_tracktrain
- GetPos() : vguiWidget
- GetPosHeight() : vguiWidget
- GetPosWidth() : vguiWidget
- GetPreviousWeapon() : ncActor
- GetPreviousWeaponRelativeTo() : weaponAPI_t
- GetProgress() : momentary_door, momentary_rot_button, ncMomentary
- GetProneMaxs() : ncPMoveVars
- GetProneMins() : ncPMoveVars
- GetProneViewOffset() : ncPMoveVars
- GetPropData() : ncSurfacePropEntity
- GetRadius() : ncSoundScape
- GetRealMaxs() : ncEntity
- GetRealMins() : ncEntity
- GetReflectionDelay() : ncSoundScape
- GetReflectionGain() : ncSoundScape
- GetReflectionPan() : ncSoundScape
- GetRenderAmt() : ncRenderableEntity
- GetRenderColor() : ncRenderableEntity
- GetRenderFX() : ncRenderableEntity
- GetRenderMode() : ncRenderableEntity
- GetReserveAmmo() : actorAPI_t, ncActor
- GetRight() : ncEntity, NSXRSpace
- GetRoomRolloffFactor() : ncSoundScape
- GetRotDamping() : ncPhysicsEntity
- GetRouteDirection() : ncActor
- GetRouteMovevalues() : ncActor
- GetRunSpeed() : ncBot, ncMonster
- GetScale() : ncEntity
- GetSelected() : vguiList, vguiListBox
- GetSelectedIcon() : weaponAPI_t
- GetSelfTarget() : path_corner, path_track
- GetSelfTargetEntity() : path_corner, path_track
- GetSensitivity() : ncView
- GetSequenceState() : ncMonster
- GetSharedID() : ncEntity
- GetSideSpeed() : ncActor, ncBot, ncClient
- GetSize() : ncEntity, vguiWidget
- GetSkin() : ncEntity
- GetSliderFriction() : ncPhysicsConstraint
- GetSliderMaxVelocity() : ncPhysicsConstraint
- GetSliderStop() : ncPhysicsConstraint
- GetSliderVelocity() : ncPhysicsConstraint
- GetSlot() : weaponAPI_t
- GetSlotPos() : weaponAPI_t
- GetSolid() : ncEntity
- GetSoundScape() : ncView
- GetSpawnAge() : ncEntity
- GetSpawnBool() : ncIO
- GetSpawnEntity() : ncIO
- GetSpawnFloat() : ncIO
- GetSpawnHealth() : ncSurfacePropEntity
- GetSpawnInt() : ncIO
- GetSpawnString() : ncIO
- GetSpawnTime() : ncEntity
- GetSpawnVector() : ncIO
- GetSpeedDamping() : ncPhysicsEntity
- GetSpinning() : ncItem
- GetSquadLeader() : ncSquadMonster
- GetStamina() : ncActor, playerAPI_t
- GetStandingMaxs() : ncPMoveVars
- GetStandingMins() : ncPMoveVars
- GetStandingViewOffset() : ncPMoveVars
- GetState() : ncBot, ncMonster
- GetStatus() : NSXRInput
- GetString() : cvarAPI_t, declAPI_t, entityDefAPI_t, ncDict, serverinfoAPI_t, userinfoAPI_t
- GetSubDefAct() : ncIO
- GetSubDefBool() : ncIO
- GetSubDefFloat() : ncIO
- GetSubDefInt() : ncIO
- GetSubDefString() : ncIO
- GetSubDefVector() : ncIO
- GetSurfaceArea() : ncPhysicsEntity
- GetSurfaceData() : ncSurfacePropEntity
- GetSystemID() : phys_constraintsystem
- GetTag() : vguiControl
- GetTarget() : ncSchedule
- GetTargetEntity() : ncTrigger
- GetTeam() : ncTrigger, playerAPI_t
- GetTeamIndex() : game_team_master
- GetText() : vguiTextBox
- GetTheme() : vguiWidget
- GetTime() : ncIO
- GetTitle() : vguiButton, vguiTabViewItem, vguiWindow, weaponAPI_t
- GetTouchNormal() : ncTrigger
- GetTouchPosition() : ncTrigger
- GetTrackNodeBack() : func_tracktrain
- GetTrackNodeForward() : func_tracktrain
- GetTrainPivotPoint() : func_tracktrain
- GetTriggerCondition() : ncMonster
- GetTriggerTarget() : ncTrigger
- GetType() : NSXRInput
- GetUp() : ncEntity, NSXRSpace
- GetValue() : game_team_master, multisource, ncBrushTrigger, ncTrigger, vguiCheckbox, vguiRadio
- GetVector() : cvarAPI_t, declAPI_t, entityDefAPI_t, ncDict, serverinfoAPI_t, userinfoAPI_t
- GetVelocity() : ncEntity, NSXRInput
- GetVFlags() : ncEntity
- GetViewAngle() : ncEntity
- GetViewHeight() : ncView
- GetViewMode() : ncView
- GetViewWidth() : ncView
- GetVolume() : ncPhysicsEntity
- GetWalkSpeed() : ncBot, ncMonster
- GetWeapon() : NSXRInput
- GetWeaponOwner() : ncAttack, ncProjectile
- GetWeaponState() : ncWeapon
- GetWidth() : vguiWidget
- GetYawSpeed() : ncMonster
- Gib() : ncMonster
- gibshooter() : gibshooter
- GiveAmmo() : ncActor
- GiveItem() : ncActor
- GiveShot() : item_healthcharger, item_recharge
- GlobalPresent() : env_global
- GoToTarget() : trigger_camera