Nuclide
Software Development Kit for id Technology
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Here is a list of all class members with links to the classes they belong to:
- n -
name :
breakModel_t
,
mapLibrary_t
,
mapTweak_t
,
propdata_solids_t
,
propdata_t
,
snd_t
Name() :
teamAPI_t
name :
updaterPackage_t
NameForNum() :
ammoAPI_t
NearestWallPointForRadius() :
NSEntity
NetworkOnce() :
env_sprite
New() :
declAPI_t
NextPath() :
func_guntarget
nomodels :
gameEntry_t
normal :
traced_t
nosprays :
gameEntry_t
NowHidden() :
VGUIWidget
NowVisible() :
VGUIWidget
,
VGUIWindow
NPCDeath() :
NSGameRules
NSActor() :
NSActor
NSAttack() :
NSAttack
NSBot() :
NSBot
NSBrushTrigger() :
NSBrushTrigger
NSCharger() :
NSCharger
NSClient() :
NSClient
NSClientPlayer() :
NSClientPlayer
NSClientSpectator() :
NSClientSpectator
NSDebris() :
NSDebris
NSDecal() :
NSDecal
NSDict() :
NSDict
NSEntity() :
NSEntity
NSGameRules() :
NSGameRules
NSInteractiveSurface() :
NSInteractiveSurface
NSIO() :
NSIO
NSItem() :
NSItem
NSMomentary() :
NSMomentary
NSMonster() :
NSMonster
NSMoverEntity() :
NSMoverEntity
NSOutput() :
NSOutput
NSPhysicsConstraint() :
NSPhysicsConstraint
NSPhysicsEntity() :
NSPhysicsEntity
NSPMoveVars() :
NSPMoveVars
NSPointTrigger() :
NSPointTrigger
NSProjectile() :
NSProjectile
NSRadar() :
NSRadar
NSRagdoll() :
NSRagdoll
NSRenderableEntity() :
NSRenderableEntity
NSSound() :
NSSound
NSSoundScape() :
NSSoundScape
NSSpawnPoint() :
NSSpawnPoint
NSSpraylogo() :
NSSpraylogo
NSSquadMonster() :
NSSquadMonster
NSSurfacePropEntity() :
NSSurfacePropEntity
NSTalkMonster() :
NSTalkMonster
NSTimer() :
NSTimer
NSTrigger() :
NSTrigger
NSVehicle() :
NSVehicle
NSView() :
NSView
NSWeapon() :
NSWeapon
NSWorldspawn() :
NSWorldspawn
NSXRInput() :
NSXRInput
NSXRSpace() :
NSXRSpace
NumAlivePlayers() :
teamAPI_t
NumDeadPlayers() :
teamAPI_t
NumForName() :
ammoAPI_t
numNodes :
fb_header
,
pb_header
NumPlayers() :
teamAPI_t
2009-2024 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.