Here is a list of all class members with links to the classes they belong to:
- t -
- TalkDenyFollow() : NSTalkMonster
- TalkFollow() : NSTalkMonster
- TalkPanic() : NSTalkMonster
- TalkPlayerAsk() : NSTalkMonster
- TalkPlayerWounded1() : NSTalkMonster
- TalkPlayerWounded2() : NSTalkMonster
- TalkPlayerWounded3() : NSTalkMonster
- TalkStopFollow() : NSTalkMonster
- TalkUnfollow() : NSTalkMonster
- targ_speaker() : targ_speaker
- target_cdaudio() : target_cdaudio
- target_speaker() : target_speaker
- TeamCount() : teamAPI_t
- TeleportToSpawn() : gameAPI_t
- TemporaryTimer() : NSTimer
- TestFireAbility() : NSWeapon
- Text() : drawAPI_t
- Text_A() : drawAPI_t
- Text_RGB() : drawAPI_t
- Text_RGBA() : drawAPI_t
- TextField() : drawAPI_t
- TextFieldAtHeight() : drawAPI_t
- ThinkBusy() : NSEntity
- TimerEvent() : logic_timer
- TimerSetup() : logic_timer
- TimeSinceDeath() : NSSurfacePropEntity
- TimeToString() : utilAPI_t
- title : gameEntry_t, mapLibrary_t
- Title() : NSGameRules
- title : updaterPackage_t
- ToggleSpark() : env_spark
- TokenCount() : NSDict
- TotalActors() : actorAPI_t
- TotalActorsOnTeam() : actorAPI_t
- TotalClasses() : teamAPI_t
- TotalDeaths() : teamAPI_t
- TotalFrags() : teamAPI_t
- Touch() : func_breakable, func_button, func_conveyor, func_door, func_door_rotating, func_friction, func_pushable, func_rot_button, func_rotating, item_food, NSDebris, NSItem, NSMonster, NSPhysicsEntity, NSProjectile, NSTalkMonster, NSTrigger, point_trigger, scripted_sequence, target_cdaudio, trigger_autosave, trigger_cdaudio, trigger_changelevel, trigger_counter, trigger_gravity, trigger_hurt, trigger_look, trigger_monsterjump, trigger_multiple, trigger_once, trigger_push, trigger_teleport
- trainingmap : gameEntry_t
- TransitionComplete() : func_tracktrain, NSIO
- Transport() : NSEntity
- Trigger() : button_target, env_beam, env_beverage, env_bubbles, env_cascade_light, env_explosion, env_fade, env_fog, env_fog_controller, env_funnel, env_global, env_hudhint, env_instructor_hint, env_laser, env_model, env_muzzleflash, env_render, env_shake, env_shockwave, env_shooter, env_smoker, env_spark, env_sprite, func_areaportal, func_breakable, func_brush, func_button, func_conveyor, func_door, func_door_rotating, func_guntarget, func_illusionary, func_ladder, func_mortar_field, func_pendulum, func_plat, func_platrot, func_rotating, func_tracktrain, func_train, func_useableladder, func_wall, func_wall_toggle, game_counter, game_counter_set, game_end, game_player_equip, game_player_hurt, game_player_team, game_score, game_team_master, game_team_set, game_text, game_zone_player, info_waypoint, infodecal, item_eyescanner, light, logic_achievement, monstermaker, multi_manager, multisource, NSMonster, NSProjectile, NSTrigger, path_corner, path_track, player_loadsaved, player_weaponstrip, point_trigger, random_speaker, random_trigger, script_brushmodel, script_model, script_origin, script_struct, script_vehicle, scripted_sentence, scripted_sequence, speaker, targ_speaker, trigger_cdaudio, trigger_changelevel, trigger_changetarget, trigger_counter, trigger_endsection, trigger_hurt, trigger_playerfreeze, trigger_push, trigger_relay
- trigger_auto() : trigger_auto
- trigger_autosave() : trigger_autosave
- trigger_camera() : trigger_camera
- trigger_cdaudio() : trigger_cdaudio
- trigger_changelevel() : trigger_changelevel
- trigger_changetarget() : trigger_changetarget
- trigger_counter() : trigger_counter
- trigger_endsection() : trigger_endsection
- trigger_gravity() : trigger_gravity
- trigger_hurt() : trigger_hurt
- trigger_look() : trigger_look
- trigger_monsterjump() : trigger_monsterjump
- trigger_multiple() : trigger_multiple
- trigger_once() : trigger_once
- trigger_playerfreeze() : trigger_playerfreeze
- trigger_push() : trigger_push
- trigger_relay() : trigger_relay
- trigger_teleport() : trigger_teleport
- trigger_transition() : trigger_transition
- TriggerExplosion() : env_physexplosion
- TriggerOutput() : NSOutput
- TriggerTargets() : func_rot_button, NSMonster
- Turn() : prop_door_rotating
- TurnOff() : monstermaker
- TurnOn() : monstermaker
- TurnTo() : NSEntity
- TurnToggle() : func_rot_button
- TurnToPos() : NSEntity
- tweakDefs : entityDef_t
- tweakKeys : entityDef_t
- type : gameEntry_t, mapLibrary_t
- Type() : weaponInfo_t
- type1 : fb_header, pb_header
- type2 : fb_header, pb_header