Here is a list of all class members with links to the classes they belong to:
- s -
- sample_count : snd_t
- samples : snd_t
- Save() : ambient_generic, env_beverage, env_bubbles, env_cascade_light, env_explosion, env_fade, env_fog, env_fog_controller, env_funnel, env_global, env_hudhint, env_instructor_hint, env_message, env_muzzleflash, env_physexplosion, env_shake, env_shooter, env_smoker, env_spark, func_areaportal, func_breakable, func_brush, func_button, func_conveyor, func_door, func_door_rotating, func_guntarget, func_healthcharger, func_mortar_field, func_pendulum, func_plat, func_platrot, func_pushable, func_recharge, func_rot_button, func_rotating, func_tank, func_trackchange, func_tracktrain, func_train, func_wall_toggle, game_counter, game_counter_set, game_player_equip, game_player_hurt, game_score, game_team_master, game_text, game_zone_player, info_hint, info_waypoint, infodecal, item_food, item_generic, item_healthcharger, item_recharge, light, logic_achievement, logic_auto, logic_case, logic_timer, momentary_rot_button, monstermaker, multi_manager, NSActor, NSAttack, NSCharger, NSClient, NSClientPlayer, NSClientSpectator, NSEntity, NSGameRules, NSIO, NSItem, NSMomentary, NSMonster, NSMoverEntity, NSPhysicsConstraint, NSPhysicsEntity, NSPointTrigger, NSProjectile, NSRenderableEntity, NSSoundScape, NSSquadMonster, NSSurfacePropEntity, NSTalkMonster, NSTimer, NSTrigger, NSVehicle, NSWeapon, NSWorldspawn, path_corner, path_track, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint, player_loadsaved, point_camera, point_trigger, prop_door_rotating, random_speaker, random_trigger, scripted_sentence, scripted_sequence, speaker, targ_speaker, target_cdaudio, trigger_auto, trigger_autosave, trigger_cdaudio, trigger_changelevel, trigger_changetarget, trigger_counter, trigger_gravity, trigger_hurt, trigger_look, trigger_monsterjump, trigger_multiple, trigger_once, trigger_push, trigger_relay, trigger_teleport
- SaveBool() : NSIO
- SaveEntity() : NSIO
- SaveFloat() : NSIO
- SaveInt() : NSIO
- SaveString() : NSIO
- SaveTransition() : trigger_transition
- SaveVector() : NSIO
- ScheduleOutput() : NSOutput
- ScheduleThink() : NSEntity
- ScheduleTimer() : NSTimer
- Score() : teamAPI_t
- script_brushmodel() : script_brushmodel
- script_model() : script_model
- script_origin() : script_origin
- script_struct() : script_struct
- script_vehicle() : script_vehicle
- scripted_sentence() : scripted_sentence
- scripted_sequence() : scripted_sequence
- SecondaryAttack() : NSWeapon
- SeeFOV() : NSMonster
- SeenEnemy() : NSMonster
- SeenFriend() : NSMonster, NSTalkMonster
- SeenPlayer() : NSMonster, NSTalkMonster
- SeeThink() : NSBot, NSMonster
- SelectWeapon() : weaponAPI_t
- SendEntity() : ambient_generic, env_beam, env_bubbles, env_cascade_light, env_fog, env_fog_controller, env_funnel, env_glow, env_instructor_hint, env_laser, env_smoker, env_sprite, func_conveyor, func_lod, func_tracktrain, info_waypoint, NSClientPlayer, NSClientSpectator, NSDecal, NSEntity, NSItem, NSMonster, NSPhysicsEntity, NSPMoveVars, NSProjectile, NSRagdoll, NSRenderableEntity, NSSound, NSSoundScape, NSSurfacePropEntity, NSTalkMonster, NSVehicle, NSWeapon, speaker, trigger_push
- Sentence() : NSTalkMonster
- SentenceEnded() : scripted_sentence
- SentenceSample() : NSTalkMonster
- serverinfoCheck : mapTweak_t
- ServerInputFrame() : NSClient, NSClientPlayer, NSClientSpectator
- Set3DAngles() : VGUI3DView
- Set3DPos() : VGUI3DView
- SetAFOV() : NSView
- SetAirAbsorptionGainHF() : NSSoundScape
- SetAlignment() : VGUILabel
- SetAngleDragCoefficient() : NSPhysicsEntity
- SetAngles() : NSEntity, NSXRSpace
- SetAngularVelocity() : NSEntity
- SetArmor() : NSSurfacePropEntity
- SetAttackNext() : NSWeapon
- SetAxialScale() : NSRenderableEntity
- SetBeamLength() : point_spotlight
- SetBeamMaterial() : point_spotlight
- SetBeamWidth() : point_spotlight
- SetBloodColor() : NSSurfacePropEntity
- SetBody() : NSRenderableEntity
- SetBodyInGroup() : NSRenderableEntity
- SetBoneControl1() : NSRenderableEntity
- SetBoneControl2() : NSRenderableEntity
- SetBoneControl3() : NSRenderableEntity
- SetBoneControl4() : NSRenderableEntity
- SetBoneControl5() : NSRenderableEntity
- SetBool() : cvarAPI_t, serverinfoAPI_t, userinfoAPI_t
- SetBotTag() : NSEntity
- SetBuoyancyRatio() : NSPhysicsEntity
- SetCameraAngle() : NSView
- SetCameraOrigin() : NSView
- SetClassCondition() : VGUICommandButton
- SetClientAngle() : NSView
- SetClientCommand() : VGUICommandButton
- SetClientOwner() : NSView
- SetColor() : VGUIButton, VGUIColor, VGUITabViewItem
- SetColorWithAlpha() : VGUIColor
- SetConstraintType() : NSPhysicsConstraint
- SetCount() : game_counter
- SetDamping() : NSPhysicsEntity
- SetDecayHFLimit() : NSSoundScape
- SetDecayHFRatio() : NSSoundScape
- SetDecayLFRatio() : NSSoundScape
- SetDecayTime() : NSSoundScape
- SetDeclBody() : NSDict
- SetDensity() : NSSoundScape
- SetDiffusion() : NSSoundScape
- SetDragCoefficient() : NSPhysicsEntity
- SetDrawFunc() : VGUI3DView
- SetDrawLocalPlayer() : NSView
- SetEchoDepth() : NSSoundScape
- SetEchoTime() : NSSoundScape
- SetEditorIcon() : NSIO
- SetEffects() : NSEntity
- SetEnemy() : NSBot
- SetEntity1() : NSPhysicsConstraint
- SetEntity2() : NSPhysicsConstraint
- SetExec() : VGUIButton, VGUITabViewItem
- SetEyePos() : NSEntity
- SetFloat() : cvarAPI_t, serverinfoAPI_t, userinfoAPI_t
- SetFloating() : NSItem
- SetFrame() : NSEntity
- SetFramerate() : env_sprite
- SetFriction() : NSPhysicsEntity
- SetFunc() : VGUIButton, VGUIRadio, VGUITabViewItem
- SetGain() : NSSoundScape
- SetGainHF() : NSSoundScape
- SetGainLF() : NSSoundScape
- SetGlobal() : env_global
- SetGlowMaterial() : point_spotlight
- SetGravity() : NSEntity
- SetHealth() : NSSurfacePropEntity
- SetHFReference() : NSSoundScape
- SetIcon() : VGUIButton, VGUITabViewItem, VGUIWindow
- SetIconColor() : VGUIButton, VGUITabViewItem
- SetIdleNext() : NSWeapon
- SetImage() : VGUIPic
- SetImpact() : NSProjectile
- SetImpactDecal() : NSDebris
- SetInertia() : NSPhysicsEntity
- SetInfoKey() : NSBot
- SetInfoKeyFloat() : NSBot
- SetInputFunc() : VGUI3DView
- SetInteger() : cvarAPI_t, serverinfoAPI_t, userinfoAPI_t
- SetItemCount() : VGUIList, VGUIListBox
- SetKeyEquivalent() : VGUIButton, VGUITabViewItem
- SetLateDelay() : NSSoundScape
- SetLateGain() : NSSoundScape
- SetLatePan() : NSSoundScape
- SetLFReference() : NSSoundScape
- SetLightColor() : NSProjectile
- SetLightRadius() : NSProjectile
- SetLightStyle() : point_spotlight
- SetMapCondition() : VGUICommandButton
- SetMass() : NSPhysicsEntity
- SetMaxArmor() : NSSurfacePropEntity
- SetMaxHealth() : NSSurfacePropEntity
- SetMaxSize() : VGUIWidget
- SetMinSize() : VGUIWidget
- SetModel() : NSEntity, NSPhysicsEntity, NSSurfacePropEntity
- SetModelindex() : NSEntity
- SetModulationDepth() : NSSoundScape
- SetModulationTime() : NSSoundScape
- SetMovementDirection() : func_conveyor, func_rotating, momentary_door, momentary_rot_button, trigger_push
- SetMoverPosition1() : NSMoverEntity
- SetMoverPosition2() : NSMoverEntity
- SetMoverRotation1() : NSMoverEntity
- SetMoverRotation2() : NSMoverEntity
- SetMoverState() : NSMoverEntity
- SetMoverType() : NSMoverEntity
- SetMoveSpeedScale() : NSActor
- SetMoveState() : NSMomentary
- SetMovetype() : NSEntity
- SetName() : NSBot
- SetNextThink() : NSEntity
- SetOffset() : VGUIList, VGUIListBox
- SetOrigin() : NSEntity, NSXRSpace
- SetOriginUnstick() : NSEntity
- SetOwner() : NSEntity
- SetParent() : NSEntity
- SetParentAttachment() : NSEntity
- SetParentSpace() : NSXRInput
- SetPitch() : NSSound
- SetPlayerModel() : NSWeapon
- SetPos() : VGUIWidget
- SetPosition() : VGUIMenuButton
- SetProgress() : VGUIProgressBar
- SetPropData() : NSSurfacePropEntity
- SetRadarPitch() : NSRadar
- SetRadius() : NSSound, NSSoundScape
- SetReflectionDelay() : NSSoundScape
- SetReflectionGain() : NSSoundScape
- SetReflectionPan() : NSSoundScape
- SetReloadNext() : NSWeapon
- SetRenderAmt() : NSRenderableEntity
- SetRenderColor() : NSRenderableEntity, point_spotlight
- SetRenderFX() : NSRenderableEntity
- SetRenderMode() : NSRenderableEntity
- SetRoomRolloffFactor() : NSSoundScape
- SetRoomType() : env_sound
- SetSample() : NSSound
- SetScale() : NSEntity
- SetScore() : teamAPI_t
- SetSeatID() : NSView
- SetSelected() : VGUIList
- SetSendFlags() : NSEntity
- SetSensitivity() : NSView
- SetSize() : NSEntity, VGUIWidget
- SetSkin() : NSEntity
- SetSliderFriction() : NSPhysicsConstraint
- SetSliderMaxVelocity() : NSPhysicsConstraint
- SetSliderStop() : NSPhysicsConstraint
- SetSliderVelocity() : NSPhysicsConstraint
- SetSolid() : NSEntity
- SetSoundOffset() : NSSound
- SetSoundScape() : NSView
- SetSpawnPoint() : gameAPI_t, teamAPI_t
- SetSpinning() : NSItem
- SetState() : NSBot, NSMonster
- SetString() : cvarAPI_t, serverinfoAPI_t, userinfoAPI_t
- SetStyleMask() : VGUIWindow
- SetSurfaceData() : NSSurfacePropEntity
- SetTag() : VGUIControl
- SetTeam() : NSTrigger
- SetTeamCondition() : VGUICommandButton
- SetTeamIndex() : game_team_master
- SetText() : VGUITextBox
- SetTextSize() : VGUILabel
- SetTheme() : VGUIWidget
- SetThink() : NSEntity
- SetTitle() : VGUIButton, VGUICheckbox, VGUILabel, VGUIRadio, VGUISlider, VGUITabView, VGUITabViewItem, VGUIWindow
- SetTouch() : NSEntity
- SetTriggerTarget() : NSTrigger
- SetType() : NSXRInput
- Setup() : item_food
- SetUp() : teamAPI_t
- SetupEFXReverb() : NSSoundScape
- SetupTimer() : NSTimer
- SetupView() : NSRadar, NSView
- SetValue() : VGUICheckbox, VGUIRadio
- SetVector() : cvarAPI_t, serverinfoAPI_t, userinfoAPI_t
- SetVelocity() : NSEntity
- SetViewMode() : NSView
- SetViewModel() : NSWeapon
- SetViewPosition() : NSView
- SetViewSize() : NSView
- SetViewTarget() : NSView
- SetVolume() : NSSound
- SetWeaponFrame() : NSWeapon
- SetWeaponOwner() : NSAttack, NSProjectile
- SetWorldModel() : NSWeapon
- shakes : snd_t
- SharedInputFrame() : NSClient, NSClientPlayer, NSClientSpectator
- ShooterLoop() : env_shooter
- ShootGib() : env_shooter
- Show() : NSEntity, VGUIWidget
- size : gameEntry_t
- Size() : surfaceAPI_t
- size : updaterPackage_t
- SizeChanged() : VGUITabView, VGUIWidget, VGUIWindow
- sky_camera() : sky_camera
- Sleep() : NSPhysicsEntity
- solidInfo : propdata_t
- solids : propdata_t
- SortWeaponChain() : NSActor
- Sound() : NSMonster, precacheAPI_t
- SoundMove() : func_train
- SoundStop() : func_train
- SparkOnce() : env_spark
- Spawn() : NSEntity
- spawnClass : entityDef_t
- spawnData : entityDef_t
- Spawned() : ambient_generic, cycler_wreckage, env_beverage, env_bubbles, env_explosion, env_fog, env_global, env_shooter, env_spark, env_sprite, env_sun, func_areaportal, func_breakable, func_button, func_door, func_door_rotating, func_dustcloud, func_dustmotes, func_guntarget, func_healthcharger, func_lod, func_plat, func_pushable, func_recharge, func_smokevolume, func_tank, func_tankmortar, func_trackchange, func_tracktrain, func_train, info_hint, infodecal, item_healthcharger, item_recharge, light, light_environment, logic_achievement, logic_auto, logic_case, logic_timer, multi_manager, NSActor, NSAttack, NSCharger, NSClientPlayer, NSEntity, NSInteractiveSurface, NSIO, NSItem, NSMonster, NSPhysicsConstraint, NSPhysicsEntity, NSProjectile, NSSound, NSSquadMonster, NSSurfacePropEntity, NSWeapon, NSWorldspawn, path_corner, phys_convert, point_trigger, prop_static, prop_vehicle_driveable, scripted_sentence, speaker, trigger_autosave, trigger_changelevel, trigger_hurt, trigger_look, trigger_multiple, trigger_once, trigger_teleport, VGUI3DView, VGUIButton, VGUICheckbox, VGUIConsole, VGUILabel, VGUIList, VGUIListBox, VGUIMenuButton, VGUIPic, VGUIRadio, VGUIRect, VGUISlider, VGUITabView, VGUITabViewItem, VGUITextBox, VGUIWidget, VGUIWindow
- Spawner() : monstermaker
- SpawnKey() : ambient_generic, env_beam, env_beverage, env_bubbles, env_cascade_light, env_cubemap, env_explosion, env_fade, env_fire, env_fog, env_fog_controller, env_funnel, env_global, env_glow, env_hudhint, env_instructor_hint, env_laser, env_message, env_model, env_muzzleflash, env_particle, env_physexplosion, env_shake, env_shockwave, env_shooter, env_smoker, env_sound, env_soundscape, env_spark, env_sprite, env_sun, func_areaportal, func_breakable, func_brush, func_button, func_conveyor, func_door, func_door_rotating, func_dustcloud, func_dustmotes, func_friction, func_guntarget, func_healthcharger, func_lod, func_mortar_field, func_pendulum, func_physbox, func_plat, func_platrot, func_pushable, func_recharge, func_rot_button, func_rotating, func_smokevolume, func_tank, func_trackchange, func_tracktrain, func_train, func_useableladder, game_counter, game_counter_set, game_player_equip, game_player_hurt, game_score, game_team_master, game_text, game_zone_player, info_hint, info_waypoint, infodecal, item_eyescanner, item_generic, item_healthcharger, item_recharge, light, light_dynamic, light_environment, logic_achievement, logic_auto, logic_case, logic_relay, logic_timer, momentary_door, momentary_rot_button, monster_furniture, monstermaker, multi_manager, NSAttack, NSCharger, NSEntity, NSInteractiveSurface, NSIO, NSItem, NSMonster, NSMoverEntity, NSPhysicsConstraint, NSPhysicsEntity, NSPointTrigger, NSProjectile, NSRenderableEntity, NSSoundScape, NSSquadMonster, NSSurfacePropEntity, NSTalkMonster, NSTrigger, NSWeapon, NSWorldspawn, path_corner, path_track, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint, player_loadsaved, point_camera, point_message, point_trigger, prop_door_rotating, prop_dynamic, prop_physics, prop_portal, prop_static, random_speaker, random_trigger, scripted_sentence, scripted_sequence, sky_camera, speaker, targ_speaker, target_cdaudio, target_speaker, trigger_auto, trigger_cdaudio, trigger_changelevel, trigger_changetarget, trigger_counter, trigger_gravity, trigger_hurt, trigger_look, trigger_monsterjump, trigger_multiple, trigger_once, trigger_push, trigger_relay, trigger_teleport
- SpawnPoint() : teamAPI_t
- SpawnUnit() : game_player_equip
- SpawnWheels() : prop_vehicle_driveable
- Speak() : NSTalkMonster
- speaker() : speaker
- SpectatorDeathcam() : NSClientSpectator
- SpectatorTrackPlayer() : NSClientSpectator
- SpriteFlash() : func_tank, func_tankmortar
- SpriteSmoke() : func_tank, func_tankmortar
- StairSmooth() : NSView
- Start() : func_guntarget
- StartAmmo() : weaponInfo_t
- StartFlashing() : item_eyescanner
- StartleAllies() : NSTalkMonster
- startmap : gameEntry_t
- StartSound() : NSEntity
- StartSoundDef() : NSEntity
- StartSpark() : env_spark
- StartToBias() : env_fog_controller
- StartTouch() : NSTrigger
- state : updaterPackage_t
- StateChanged() : NSMonster
- Stop() : func_guntarget
- StopBeam() : env_beam
- StopFlashing() : item_eyescanner
- StopSound() : NSEntity
- StopSpark() : env_spark
- StopTimer() : NSTimer
- StringWidth() : fontAPI_t
- strMat : backResource_t
- Submit() : VGUIConsole
- subtitle : gameEntry_t
- surfaceprop : propdata_solids_t, propdata_t
- svonly : gameEntry_t
- SwitchedFromWeapon() : NSWeapon
- SwitchedToWeapon() : NSWeapon
- SwitchFireInfo() : NSWeapon
- SwitchToBestWeapon() : NSActor
- SwitchToExactWeapon() : NSActor
- SwitchToWeapon() : NSActor