Here is a list of all class members with links to the classes they belong to:
- p -
- Pain() : cycler, func_breakable, NSBot, NSMonster, NSPhysicsEntity, NSProjectile, NSSurfacePropEntity
- PanicFrame() : NSTalkMonster
- parent : propdata_constraint_t, propdata_solids_t
- ParentUpdate() : NSEntity, NSIO, NSSurfacePropEntity
- path_corner() : path_corner
- path_track() : path_track
- PathClear() : func_tracktrain
- PathDone() : func_tracktrain, func_train
- PathEndTrigger() : path_track
- PathMove() : func_train
- PathMoveBack() : func_tracktrain
- PathMoveForward() : func_tracktrain
- PathNext() : func_train
- PathPassTrigger() : path_corner
- pending_action : updaterPackage_t
- PerformAttack() : NSMonster
- phys_ballsocket() : phys_ballsocket
- phys_constraint() : phys_constraint
- phys_constraintsystem() : phys_constraintsystem
- phys_convert() : phys_convert
- phys_hinge() : phys_hinge
- phys_keepupright() : phys_keepupright
- phys_rope() : phys_rope
- phys_slideconstraint() : phys_slideconstraint
- physics : breakModel_t
- Physics() : NSMonster, prop_vehicle_driveable
- Physics_CheckJump() : NSClientPlayer
- Physics_Crouch() : NSClientPlayer
- Physics_Fall() : NSClientPlayer
- Physics_InputPostMove() : NSClientPlayer
- Physics_InputPreMove() : NSClientPlayer
- Physics_Jump() : NSClientPlayer
- Physics_MaxSpeed() : NSClientPlayer
- Physics_Prone() : NSClientPlayer
- Physics_Run() : NSActor, NSClientPlayer
- Physics_SetViewParms() : NSClientPlayer
- Physics_WaterJump() : NSClientPlayer
- Physics_WaterMove() : NSClientPlayer
- Pic() : drawAPI_t
- PickRandom() : logic_case
- PickRandomShuffle() : logic_case
- PickupEntity() : NSClientPlayer
- PickupRespawn() : NSItem
- pitch_max : snd_t
- pitch_min : snd_t
- pkgfile : gameEntry_t
- pkgid : gameEntry_t
- pkgname : gameEntry_t
- Place() : NSDecal
- PlantCharge() : NSActor
- PlatformReturn() : func_plat, func_platrot
- Play() : env_message, NSSound
- playc : snd_t
- player_loadsaved() : player_loadsaved
- player_weaponstrip() : player_weaponstrip
- PlayerAlign() : NSVehicle
- PlayerCanAttack() : NSGameRules
- PlayerConnect() : NSGameRules
- PlayerDeath() : NSGameRules
- PlayerDisconnect() : NSGameRules
- PlayerEnter() : NSVehicle
- PlayerInput() : func_tank, func_tankmortar, func_tracktrain, NSVehicle, prop_vehicle_driveable
- PlayerKill() : NSGameRules
- PlayerLeave() : NSVehicle
- PlayerPain() : NSGameRules
- PlayerPostFrame() : NSGameRules
- PlayerPreFrame() : NSGameRules
- PlayerRequestRespawn() : NSGameRules
- PlayerRequestTeam() : NSGameRules
- PlayerSpawn() : NSGameRules
- PlayerUpdateFlags() : NSVehicle
- PlayerUse() : func_button, func_door, func_tankcontrols
- PlaySample() : random_speaker
- PlaySound() : NSWeapon
- point_camera() : point_camera
- point_message() : point_message
- point_servercommand() : point_servercommand
- point_spotlight() : point_spotlight
- point_trigger() : point_trigger
- point_viewcontrol() : point_viewcontrol
- pointparticle : snd_t
- PortalClose() : func_areaportal
- PortalOpen() : func_areaportal
- PortalWasClosed() : prop_portal
- PortalWasOpened() : prop_portal
- PositionChanged() : VGUITabView, VGUIWidget
- postdraw() : env_instructor_hint, env_sun, info_waypoint, NSClientPlayer, NSEntity, NSInteractiveSurface, NSPhysicsEntity, NSProjectile, NSRenderableEntity
- PostFrame() : NSClient, NSClientPlayer, NSClientSpectator
- Precache() : entsAPI_t
- PredictPostFrame() : func_tankmortar, func_tracktrain, NSClientPlayer, NSItem, NSVehicle, NSWeapon, prop_vehicle_driveable
- PredictPreFrame() : func_tankmortar, func_tracktrain, NSClientPlayer, NSItem, NSVehicle, NSWeapon, prop_vehicle_driveable
- predraw() : env_muzzleflash, env_projectedtexture, env_shockwave, env_sun, func_dustcloud, func_dustmotes, func_lod, func_smokevolume, infodecal, light_dynamic, NSClient, NSClientPlayer, NSClientSpectator, NSEntity, NSInteractiveSurface, NSMonster, NSProjectile, NSRagdoll, NSRenderableEntity, NSSpraylogo, NSSurfacePropEntity, NSTalkMonster, phys_rope, point_spotlight, prop_rope
- PreFrame() : NSClient, NSClientPlayer, NSClientSpectator
- PrepareOutput() : NSIO
- PreventPlayerFire() : NSVehicle
- PreventPlayerMovement() : NSVehicle
- preview : mapLibrary_t
- preview_image : updaterPackage_t
- PrimaryAttack() : NSWeapon
- PrintDebugInfo() : NSItem
- PrintInfo() : NSXRInput
- Processing() : logic_auto, trigger_auto
- ProcessInput() : NSClient, NSClientPlayer, NSClientSpectator
- ProcessWordQue() : NSTalkMonster
- prop_door_rotating() : prop_door_rotating
- prop_dynamic() : prop_dynamic
- prop_physics() : prop_physics
- prop_portal() : prop_portal
- prop_rope() : prop_rope
- prop_static() : prop_static
- prop_vehicle_driveable() : prop_vehicle_driveable