Here is a list of all class members with links to the classes they belong to:
- c -
- CalculateImpactDamage() : NSPhysicsEntity
- CalculateLean() : NSClientPlayer
- CallEvent() : logic_achievement
- CallOnEnter() : VGUITextBox
- CallOnMove() : VGUIWindow
- CallOnResize() : VGUIWindow
- CallOnScroll() : VGUIList
- CanBeDamaged() : NSSurfacePropEntity
- CanBeTriggeredBy() : NSTrigger
- CanBleed() : NSSurfacePropEntity
- CanCrouch() : NSActor, NSClientPlayer
- CanDriverCrouch() : NSVehicle
- CanFire() : NSWeapon
- CanIdle() : NSWeapon
- CanLean() : NSActor, NSClientPlayer
- CanPass() : trigger_teleport
- CanPickupEntity() : NSClientPlayer
- CanProne() : NSActor, NSClientPlayer
- CanReload() : NSWeapon
- CanSee() : actorAPI_t
- CanShoot() : actorAPI_t
- CanSpawn() : env_cubemap, env_particle, env_soundscape, env_sun, func_dustcloud, func_dustmotes, func_lod, func_smokevolume, info_notnull, infodecal, light_environment, NSEntity, NSInteractiveSurface, point_message, prop_static, sky_camera
- CanSprint() : NSActor, NSClientPlayer
- CastLaser() : env_beam, env_laser
- category : updaterPackage_t
- Change() : trigger_changelevel
- ChangeToClass() : entsAPI_t
- ChasePath() : NSActor
- ChatMessageAll() : NSGameRules
- ChatMessageTeam() : NSGameRules
- chatroom : gameEntry_t
- ChatSay() : NSBot
- ChatSayTeam() : NSBot
- CheckOutput() : NSIO
- CheckRoute() : NSActor, NSBot
- CheckRoute_Path() : NSActor
- child : propdata_constraint_t
- Class() : weaponInfo_t
- ClassForIndex() : teamAPI_t
- cldll : gameEntry_t
- CleanUpMap() : gameAPI_t
- ClearAngles() : NSEntity
- ClearEnemy() : actorAPI_t
- ClearParent() : NSEntity
- ClearVelocity() : NSEntity
- ClientCommand() : NSGameRules
- ClientFX() : NSWeapon
- ClientInputFrame() : NSClient, NSClientPlayer, NSClientSpectator
- ClipSize() : weaponInfo_t
- Closed() : prop_door_rotating
- Color() : teamAPI_t
- CompareCase() : logic_case
- ConsoleCommand() : NSGameRules
- ConsoleResized() : VGUIConsole
- ConstraintThink() : NSPhysicsConstraint
- ControlCheck() : func_tracktrain
- ConvertTarget() : phys_convert
- Create() : entsAPI_t
- CreatedByMap() : NSEntity
- CreateObjective() : NSBot
- CreateOutput() : NSIO
- CreateRagdoll() : NSRagdoll
- customphysics() : env_particle, func_healthcharger, func_pendulum, func_pushable, func_recharge, func_tank, item_healthcharger, item_recharge, NSCharger, NSMonster, trigger_playerfreeze
- cvarCheck : mapTweak_t
- cycler() : cycler
- cycler_wreckage() : cycler_wreckage