Here is a list of all class members with links to the classes they belong to:
- c -
- CalculateImpactDamage() : ncPhysicsEntity
- CalculateLean() : ncPlayer
- CallEvent() : logic_achievement
- CallOnDoubleClick() : vguiList
- CallOnEnter() : vguiTextBox
- CallOnMove() : vguiWindow
- CallOnResize() : vguiWindow
- CallOnScroll() : vguiList
- CallOnSelectionChanged() : vguiList
- CanBeDamaged() : ncSurfacePropEntity
- CanBeTriggeredBy() : ncTrigger
- CanBleed() : ncSurfacePropEntity
- CanCrouch() : ncActor, ncPlayer
- CanDriverCrouch() : ncVehicle
- CanFire() : ncWeapon
- CanIdle() : ncWeapon
- CanLean() : ncActor, ncPlayer
- CanPass() : trigger_teleport
- CanPickupEntity() : ncPlayer
- CanProne() : ncActor, ncPlayer
- CanReload() : ncWeapon
- CanSee() : actorAPI_t
- CanShoot() : actorAPI_t
- CanSpawn() : env_cubemap, env_particle, env_soundscape, env_sun, func_dustcloud, func_dustmotes, func_lod, func_smokevolume, info_notnull, infodecal, light_environment, ncEntity, ncInteractiveSurface, point_message, prop_static, sky_camera
- CanSprint() : ncActor, ncPlayer
- CastLaser() : env_beam, env_laser
- category : updaterPackage_t
- Change() : trigger_changelevel
- ChangeToClass() : entsAPI_t
- ChasePath() : ncActor
- ChatMessageAll() : ncGameRules
- ChatMessageTeam() : ncGameRules
- chatroom : gameEntry_t
- ChatSay() : ncBot
- ChatSayTeam() : ncBot
- CheckOutput() : ncIO
- CheckRoute() : ncActor, ncBot
- CheckRoute_Path() : ncActor
- child : propdata_constraint_t
- Class() : weaponInfo_t
- ClassForIndex() : teamAPI_t
- cldll : gameEntry_t
- CleanUpMap() : gameAPI_t
- Clear() : vguiTextView
- ClearAngles() : ncEntity
- ClearEnemy() : actorAPI_t
- ClearParent() : ncEntity
- ClearVelocity() : ncEntity
- ClientCommand() : ncGameRules
- ClientFX() : ncWeapon
- ClientInputFrame() : ncClient, ncPlayer, ncSpectator
- ClipSize() : weaponInfo_t
- Closed() : prop_door_rotating
- Color() : teamAPI_t
- CompareCase() : logic_case
- ConsoleCommand() : ncGameRules
- ConstraintThink() : ncPhysicsConstraint
- ControlCheck() : func_tracktrain
- ConvertTarget() : phys_convert
- Create() : entsAPI_t
- CreatedByMap() : ncEntity
- CreateObjective() : ncBot
- CreateOutput() : ncIO
- CreateRagdoll() : ncRagdoll
- CreateRules() : ncGameRules
- CreateSchedule() : ncSchedule
- customphysics() : env_particle, func_healthcharger, func_pendulum, func_pushable, func_recharge, func_tank, item_healthcharger, item_recharge, ncCharger, ncMonster, trigger_playerfreeze
- cvarCheck : mapTweak_t
- cycler() : cycler
- cycler_wreckage() : cycler_wreckage